Friday Facts #444 - 2.1 Experimental release
- FactorioBot
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Re: Friday Facts #444 - 2.1 Experimental release
"Friday Facts Furlough"..
Legit feeling sad. These were the highlight of my week. But oh so grateful for all that you (Wube) has given us over the years. Much respect. And looking forward to the future with you!
Legit feeling sad. These were the highlight of my week. But oh so grateful for all that you (Wube) has given us over the years. Much respect. And looking forward to the future with you!
Re: Friday Facts #444 - 2.1 Experimental release
Hoping for Friday New-Wube-Game Facts soon...
Re: Friday Facts #444 - 2.1 Experimental release
Yes, please make sure that your new game starts with F as well - anything else just won't work.
Thank you for all the love and effort you have poured into Factorio. It is truly a masterpiece.
- BraveCaperCat
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Re: Friday Facts #444 - 2.1 Experimental release
Why wasn't the character limit on the forums mentioned? You obviously seemed to have a problem with posting the changelog here, as you wouldn't have had to split it into one long post and an even longer post otherwise.
On that note... why was the first post shorter than the second?
On that note... why was the first post shorter than the second?
Re: Friday Facts #444 - 2.1 Experimental release
The forums are linear, so there's no problem with splitting the post since you're going to read them in order anyway. On Reddit there's no straightforward way to achieve that since it's a threaded discussion (to be fair I don't use Reddit much, maybe a moderator can pin a reply or something?)BraveCaperCat wrote: Fri Jun 26, 2026 11:37 am Why wasn't the character limit on the forums mentioned? You obviously seemed to have a problem with posting the changelog here, as you wouldn't have had to split it into one long post and an even longer post otherwise.
I simply scrolled halfway in my text editor and split the changelog along an arbitrary header.BraveCaperCat wrote: Fri Jun 26, 2026 11:37 am On that note... why was the first post shorter than the second?
ovo
Re: Friday Facts #444 - 2.1 Experimental release
Looks like a new achievement is on its way... maybe there will be some surprises at the launch of the stable release?
Thanks for the outstanding work Wube!
Re: Friday Facts #444 - 2.1 Experimental release
If there's one big thing I'd like re: communication, its for Wube to explain what the intention for Factorio is, and explain design decisions, and do a post mortem about the design. Because you're asking for feedback, but from what I see you don't care at all about feedback and are just doing what you want. There's no consistency or justification, just you telling us what's been done.
A big topic would be quality. A lot of people don't like various things about it. What's your response? Why are you asking for feedback when you've already received a lot of feedback and done nothing with it? At the very least make the statement "we have no intention of changing anything", because otherwise it's disrespectful to ask for feedback - you're just wasting people's time.
As it stands, I'm basically done with not only Factorio, but Wube as a company. I'm in disbelief at the way SA has been handled. I don't feel anything anything but negativity toward you, which is a shame because the base game is amazing and I was really looking forward to SA - which could be easily twice as good with some different choices.
A big topic would be quality. A lot of people don't like various things about it. What's your response? Why are you asking for feedback when you've already received a lot of feedback and done nothing with it? At the very least make the statement "we have no intention of changing anything", because otherwise it's disrespectful to ask for feedback - you're just wasting people's time.
As it stands, I'm basically done with not only Factorio, but Wube as a company. I'm in disbelief at the way SA has been handled. I don't feel anything anything but negativity toward you, which is a shame because the base game is amazing and I was really looking forward to SA - which could be easily twice as good with some different choices.
Re: Friday Facts #444 - 2.1 Experimental release
Regrettably, I have to agree with this viewquineotio wrote: Fri Jun 26, 2026 12:43 pm If there's one big thing I'd like re: communication, its for Wube to explain what the intention for Factorio is, and explain design decisions, and do a post mortem about the design. Because you're asking for feedback, but from what I see you don't care at all about feedback and are just doing what you want. There's no consistency or justification, just you telling us what's been done.
A big topic would be quality. A lot of people don't like various things about it. What's your response? Why are you asking for feedback when you've already received a lot of feedback and done nothing with it? At the very least make the statement "we have no intention of changing anything", because otherwise it's disrespectful to ask for feedback - you're just wasting people's time.
As it stands, I'm basically done with not only Factorio, but Wube as a company. I'm in disbelief at the way SA has been handled. I don't feel anything anything but negativity toward you, which is a shame because the base game is amazing and I was really looking forward to SA - which could be easily twice as good with some different choices.
- GregoriusT
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Re: Friday Facts #444 - 2.1 Experimental release
Waaait a second 2.1.7 did NOT launch for me on Steam, did that get fixed in 2.1.8 or why does this say steam versions not affected?As a part of the update of our graphics and audio systems, we have raised the minimum operating system requirement on Linux. The minimum version of the system's GLIBC is now 2.36 (released in 2022). If Factorio doesn't launch on your system, you may need to update. Headless and Steam versions are not affected.
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
Re: Friday Facts #444 - 2.1 Experimental release
There is none so entitled as the guy who's paid a whole fifty-five bucks for a game.quineotio wrote: Fri Jun 26, 2026 12:43 pm If there's one big thing I'd like re: communication, its for Wube to explain what the intention for Factorio is, and explain design decisions, and do a post mortem about the design. Because you're asking for feedback, but from what I see you don't care at all about feedback and are just doing what you want. There's no consistency or justification, just you telling us what's been done.
A big topic would be quality. A lot of people don't like various things about it. What's your response? Why are you asking for feedback when you've already received a lot of feedback and done nothing with it? At the very least make the statement "we have no intention of changing anything", because otherwise it's disrespectful to ask for feedback - you're just wasting people's time.
As it stands, I'm basically done with not only Factorio, but Wube as a company. I'm in disbelief at the way SA has been handled. I don't feel anything anything but negativity toward you, which is a shame because the base game is amazing and I was really looking forward to SA - which could be easily twice as good with some different choices.
Once you've forked over that kind of money, you're practically a part-owner of the company, and should be consulted on every decision.
Re: Friday Facts #444 - 2.1 Experimental release
No technical reveal ? meh
Check out my latest mod ! It's noisy !
Re: Friday Facts #444 - 2.1 Experimental release
Not sure what it has to do with entitlement - it is expressed frustration and a perceived mixed communication. It would be entitlement that they need their concerns addressed, but they explicitly stated that dismissive would be good enough as well. Or are we just overly eager to point the finger?Kyralessa wrote: Fri Jun 26, 2026 1:09 pmThere is none so entitled as the guy who's paid a whole fifty-five bucks for a game.quineotio wrote: Fri Jun 26, 2026 12:43 pm If there's one big thing I'd like re: communication, its for Wube to explain what the intention for Factorio is, and explain design decisions, and do a post mortem about the design. Because you're asking for feedback, but from what I see you don't care at all about feedback and are just doing what you want. There's no consistency or justification, just you telling us what's been done.
A big topic would be quality. A lot of people don't like various things about it. What's your response? Why are you asking for feedback when you've already received a lot of feedback and done nothing with it? At the very least make the statement "we have no intention of changing anything", because otherwise it's disrespectful to ask for feedback - you're just wasting people's time.
As it stands, I'm basically done with not only Factorio, but Wube as a company. I'm in disbelief at the way SA has been handled. I don't feel anything anything but negativity toward you, which is a shame because the base game is amazing and I was really looking forward to SA - which could be easily twice as good with some different choices.
Once you've forked over that kind of money, you're practically a part-owner of the company, and should be consulted on every decision.![]()
Re: Friday Facts #444 - 2.1 Experimental release
We were able to flip a switch to make these releases use Steam Runtime 4.0. Steam now runs the game in a special container which comes with a recent enough glibc if your system doesn't have it.GregoriusT wrote: Fri Jun 26, 2026 1:08 pmWaaait a second 2.1.7 did NOT launch for me on Steam, did that get fixed in 2.1.8 or why does this say steam versions not affected?As a part of the update of our graphics and audio systems, we have raised the minimum operating system requirement on Linux. The minimum version of the system's GLIBC is now 2.36 (released in 2022). If Factorio doesn't launch on your system, you may need to update. Headless and Steam versions are not affected.
ovo
- GregoriusT
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Re: Friday Facts #444 - 2.1 Experimental release
Already in the process of downloading 2.1.8 to see if that works! Glad you found a solution that should work at least for Steam Users!Sanqui wrote: Fri Jun 26, 2026 1:22 pmWe were able to flip a switch to make these releases use Steam Runtime 4.0. Steam now runs the game in a special container which comes with a recent enough glibc if your system doesn't have it.GregoriusT wrote: Fri Jun 26, 2026 1:08 pmWaaait a second 2.1.7 did NOT launch for me on Steam, did that get fixed in 2.1.8 or why does this say steam versions not affected?As a part of the update of our graphics and audio systems, we have raised the minimum operating system requirement on Linux. The minimum version of the system's GLIBC is now 2.36 (released in 2022). If Factorio doesn't launch on your system, you may need to update. Headless and Steam versions are not affected.
Edit: IT WORKS!!! Also I see what you did to the Biter Expansion Chunks Overlay. Now it is far less obstructive to use it!
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
Re: Friday Facts #444 - 2.1 Experimental release
They are asking for feedback, not for instructions, mate.quineotio wrote: Fri Jun 26, 2026 12:43 pm What's your response? Why are you asking for feedback when you've already received a lot of feedback and done nothing with it? At the very least make the statement "we have no intention of changing anything", because otherwise it's disrespectful to ask for feedback - you're just wasting people's time.
Even if someone doesn't like how feature works, this might still look ok from developer's side. Especially when we're granted ability to mod almost anything in the game.
Re: Friday Facts #444 - 2.1 Experimental release
That's not true...I used to do volunteer work for free about 20 hours per week to build and maintain a public park.Kyralessa wrote: Fri Jun 26, 2026 1:09 pmThere is none so entitled as the guy who's paid a whole fifty-five bucks for a game.quineotio wrote: Fri Jun 26, 2026 12:43 pm If there's one big thing I'd like re: communication, its for Wube to explain what the intention for Factorio is, and explain design decisions, and do a post mortem about the design. Because you're asking for feedback, but from what I see you don't care at all about feedback and are just doing what you want. There's no consistency or justification, just you telling us what's been done.
A big topic would be quality. A lot of people don't like various things about it. What's your response? Why are you asking for feedback when you've already received a lot of feedback and done nothing with it? At the very least make the statement "we have no intention of changing anything", because otherwise it's disrespectful to ask for feedback - you're just wasting people's time.
As it stands, I'm basically done with not only Factorio, but Wube as a company. I'm in disbelief at the way SA has been handled. I don't feel anything anything but negativity toward you, which is a shame because the base game is amazing and I was really looking forward to SA - which could be easily twice as good with some different choices.
Once you've forked over that kind of money, you're practically a part-owner of the company, and should be consulted on every decision.![]()
Users of free public land are easily more entitled than even people who post on web forums about games
Re: Friday Facts #444 - 2.1 Experimental release
FWIW, I'm fairly content with Space Age and Wube, but also find the opaqueness regarding balance changes to be frustrating. And for reference, I lean in favor of the casino/concrete nerfs and while I am surprised that fluid-to-solid quality loops didn't get nerfed (and to a much lesser extent 300% productivity loops) and frustrated that they don't really make any comment on those, I suspect I would find the rationale satisfactory... if they ever gave one.thriem wrote: Fri Jun 26, 2026 1:17 pmNot sure what it has to do with entitlement - it is expressed frustration and a perceived mixed communication. It would be entitlement that they need their concerns addressed, but they explicitly stated that dismissive would be good enough as well. Or are we just overly eager to point the finger?Kyralessa wrote: Fri Jun 26, 2026 1:09 pmThere is none so entitled as the guy who's paid a whole fifty-five bucks for a game.quineotio wrote: Fri Jun 26, 2026 12:43 pm If there's one big thing I'd like re: communication, its for Wube to explain what the intention for Factorio is, and explain design decisions, and do a post mortem about the design. Because you're asking for feedback, but from what I see you don't care at all about feedback and are just doing what you want. There's no consistency or justification, just you telling us what's been done.
A big topic would be quality. A lot of people don't like various things about it. What's your response? Why are you asking for feedback when you've already received a lot of feedback and done nothing with it? At the very least make the statement "we have no intention of changing anything", because otherwise it's disrespectful to ask for feedback - you're just wasting people's time.
As it stands, I'm basically done with not only Factorio, but Wube as a company. I'm in disbelief at the way SA has been handled. I don't feel anything anything but negativity toward you, which is a shame because the base game is amazing and I was really looking forward to SA - which could be easily twice as good with some different choices.
Once you've forked over that kind of money, you're practically a part-owner of the company, and should be consulted on every decision.![]()
Re: Friday Facts #444 - 2.1 Experimental release
Have you considered statically linking musl, instead of dynamically linking glibc?
This would allow the same builds to run regardless of the system glibc version, and would also run on musl-based distributions natively.
This would allow the same builds to run regardless of the system glibc version, and would also run on musl-based distributions natively.
Re: Friday Facts #444 - 2.1 Experimental release
We have considered it, it's just a little low priority, and we are using some functions which are known to be incompatible with musl libc. It is on our radar!hobarrera wrote: Fri Jun 26, 2026 2:13 pm Have you considered statically linking musl, instead of dynamically linking glibc?
This would allow the same builds to run regardless of the system glibc version, and would also run on musl-based distributions natively.
ovo





