[Genhis][2.0.73] expansion_shaders feature flag causes additive-soft glow to fail

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Shemp
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[Genhis][2.0.73] expansion_shaders feature flag causes additive-soft glow to fail

Post by Shemp »

EDIT: Bug is still present in Experimental, currently version 2.1.9.

Apologies if this is a duplicate, this is a very specific bug that I've managed to confine and I didn't know what other users might call it.

First, load the game with only "base" mod (I had Elev. Rails and Quality in my test but I think it's irrelevant) and this debug mod:
ZZZ-ShempDebug_0.1.0.zip
(1.18 KiB) Downloaded 95 times
The mod alters the LED on the electric mining drill to use "additive-soft" blending mode. At night time it looks like this:
base-drill.png
base-drill.png (133.57 KiB) Viewed 742 times
The glow doesn't work if you activate the "expansion_shaders" feature flag. You can do this manually in info.json, install the "Enable all Feature Flags" mod, or load Space Age.
expansion-drill.png
expansion-drill.png (139.83 KiB) Viewed 742 times
Genhis
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Re: [Genhis][2.0.73] expansion_shaders feature flag causes additive-soft glow to fail

Post by Genhis »

Thanks for the report, it is fixed for 2.1.20.
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