Version 2.0.61

Information about releases and roadmap.
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FactorioBot
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Version 2.0.61

Post by FactorioBot »

Changes
  • When dragging belts, going forward and back will remove the extra belts built.
  • When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
  • Don't change gamepad selection center when the character starts flying in mech armor. (120769)
  • Improved the GUI responsiveness in the display panel. (126117)
Graphics
  • Fixed that playing in fullscreen with the Metal graphics backend could look blurry if "Render in native screen resolution" was off.
  • Changed "Render in native screen resolution" graphics setting to no longer require a game restart.
Bugfixes
  • Fixed minimap bobbing up and down when the character is in mech armor.
  • Fixed that spidertrons built from script did not default to request-from-buffers. (129835)
  • Fixed that overlapping tile ghosts would not draw on the map. (129854)
  • Fixed that the game would attempt to load Mac specific filesystem files. (116201)
  • Fixed a crash related to underground belts when super force building. (129388)
  • Fixed pentapod leg mount positions when the body is rotated.
  • Fixed pentapod orientations getting incorrectly warped.
  • Fixed that cloning rockets with attached cargo pods did not work correctly. (129945)
  • Fixed that removing territory noise expressions made saves which used them not loadable.
  • Fixed research completed sound playing for all forces.
  • Fixed that furnaces could keep using a recipe they should not be able to use after a migration.
  • Fixed that furnaces were not considering recipe with no ingredients as not craftable.
  • Fixed a crash when inserter tries to insert item into a furnace which is currently crafting a recipe with no item ingredients. (129997)
  • Fixed a crash when using send_udp fails. (129992)
  • Fixed that rail ramp ghosts would block ground rail ghost construction. (129957)
  • Fixed on-screen-keyboard opening on top of the search field in the technology GUI.
  • Fixed graphics rendering unpausing while still minimized on macOS in some special circumstances. (128397)
  • Fixed crash if a simulation gets paused.
  • Fixed a crash if a player using the editor equips an equipment with a burner component.
  • Fixed that a player using the editor could not activate electric discharge equipment and other manually-activated equipment.
  • Fixed that resetting control settings wouldn't update control tooltips. (130037)
  • Fixed that cliff bounding boxes could be defined in an invalid way. (130066)
  • Fixed that inventory filters were ignored when in the train fuel GUI. (130057)
  • Fixed loaders could get stuck when taking from asteroid collectors when one lane of a belt was blocked. (130091)
  • Fixed that inserters could get stuck inserting items into rogue spawners when picking from belts. (130093)
  • Fixed a crash when attempting to render a linked fluidbox connection.
  • Fixed frozen pumpjack could not match frozen sprite. (130107)
Modding
  • Added demolisher and territory API.
  • Added RecipePrototype::hide_from_bonus_gui.
  • Moved LuaPlayer::can_place_entity to LuaControl::can_place_entity so that it can be called on character entities. (129225)
  • Changed pentapods to prioritize using the torso base sprite to control rotations, or if no base sprite is defined, the head sprite is used.
  • Added ability for SpiderVehicles to rotate their legs like pentapods when provided with a base sprite that has rotation frames. (128638)
  • Added LuaPlayer::set_zoom_limits() to set zoom limits for any controller type. (128887)
  • Added SpaceLocationPrototype::starmap_icon_orientation.
Scripting
  • Added LuaForce::get_chunk_chart(surface, position).
  • Added LuaEntity::apply_upgrade().
  • Added LuaEntity::pumped_last_tick read.
  • Added LuaEntityPrototype::tile_buildability_rules read.
  • Added agricultural tower events: on_tower_planted_seed, on_tower_pre_mined_plant, and on_tower_mined_plant.
  • Changed LuaEntity::copy_color_from_train_stop and vehicle_automatic_targeting_parameters to work on ghosts.
  • Added LuaEntity::register_tree().
  • Added register_plant to LuaSurface::create_entity.
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
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Gergely
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Re: Version 2.0.61

Post by Gergely »

FactorioBot wrote: Wed Jul 30, 2025 4:50 pm Changes
  • When dragging belts, going forward and back will remove the extra belts built.
  • When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Very nice.
Techjar
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Re: Version 2.0.61

Post by Techjar »

Wow! The belt dragging changes are extremely nice, and a massive upgrade to an already great mechanic! :D One little nitpick though is that it doesn't remove underground belts that get placed while dragging.
Merssedes
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Re: Version 2.0.61

Post by Merssedes »

FactorioBot wrote: Wed Jul 30, 2025 4:50 pm
  • When dragging belts, going forward and back will remove the extra belts built.
I don't care if it's present during smart belt building. How to turn it off otherwise?
FasterJump
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Re: Version 2.0.61

Post by FasterJump »

I'm wondering if the mech armor fixes also fixed the "reach" oscillations? (120769)
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