- When dragging belts, going forward and back will remove the extra belts built.
- When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
- Don't change gamepad selection center when the character starts flying in mech armor. (120769)
- Improved the GUI responsiveness in the display panel. (126117)
- Fixed that playing in fullscreen with the Metal graphics backend could look blurry if "Render in native screen resolution" was off.
- Changed "Render in native screen resolution" graphics setting to no longer require a game restart.
- Fixed minimap bobbing up and down when the character is in mech armor.
- Fixed that spidertrons built from script did not default to request-from-buffers. (129835)
- Fixed that overlapping tile ghosts would not draw on the map. (129854)
- Fixed that the game would attempt to load Mac specific filesystem files. (116201)
- Fixed a crash related to underground belts when super force building. (129388)
- Fixed pentapod leg mount positions when the body is rotated.
- Fixed pentapod orientations getting incorrectly warped.
- Fixed that cloning rockets with attached cargo pods did not work correctly. (129945)
- Fixed that removing territory noise expressions made saves which used them not loadable.
- Fixed research completed sound playing for all forces.
- Fixed that furnaces could keep using a recipe they should not be able to use after a migration.
- Fixed that furnaces were not considering recipe with no ingredients as not craftable.
- Fixed a crash when inserter tries to insert item into a furnace which is currently crafting a recipe with no item ingredients. (129997)
- Fixed a crash when using send_udp fails. (129992)
- Fixed that rail ramp ghosts would block ground rail ghost construction. (129957)
- Fixed on-screen-keyboard opening on top of the search field in the technology GUI.
- Fixed graphics rendering unpausing while still minimized on macOS in some special circumstances. (128397)
- Fixed crash if a simulation gets paused.
- Fixed a crash if a player using the editor equips an equipment with a burner component.
- Fixed that a player using the editor could not activate electric discharge equipment and other manually-activated equipment.
- Fixed that resetting control settings wouldn't update control tooltips. (130037)
- Fixed that cliff bounding boxes could be defined in an invalid way. (130066)
- Fixed that inventory filters were ignored when in the train fuel GUI. (130057)
- Fixed loaders could get stuck when taking from asteroid collectors when one lane of a belt was blocked. (130091)
- Fixed that inserters could get stuck inserting items into rogue spawners when picking from belts. (130093)
- Fixed a crash when attempting to render a linked fluidbox connection.
- Fixed frozen pumpjack could not match frozen sprite. (130107)
- Added demolisher and territory API.
- Added RecipePrototype::hide_from_bonus_gui.
- Moved LuaPlayer::can_place_entity to LuaControl::can_place_entity so that it can be called on character entities. (129225)
- Changed pentapods to prioritize using the torso base sprite to control rotations, or if no base sprite is defined, the head sprite is used.
- Added ability for SpiderVehicles to rotate their legs like pentapods when provided with a base sprite that has rotation frames. (128638)
- Added LuaPlayer::set_zoom_limits() to set zoom limits for any controller type. (128887)
- Added SpaceLocationPrototype::starmap_icon_orientation.
- Added LuaForce::get_chunk_chart(surface, position).
- Added LuaEntity::apply_upgrade().
- Added LuaEntity::pumped_last_tick read.
- Added LuaEntityPrototype::tile_buildability_rules read.
- Added agricultural tower events: on_tower_planted_seed, on_tower_pre_mined_plant, and on_tower_mined_plant.
- Changed LuaEntity::copy_color_from_train_stop and vehicle_automatic_targeting_parameters to work on ghosts.
- Added LuaEntity::register_tree().
- Added register_plant to LuaSurface::create_entity.