[2.0.57] Copy, Cut, Recycle recipes

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Alkumist
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[2.0.57] Copy, Cut, Recycle recipes

Post by Alkumist »

Shouldn't Copy, and Cut items have auto_recycle = false?
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And while were at it, maybe Blueprint, Blueprint Book, Deconstruction planner, and Upgrade planner, too?
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boskid
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Re: [2.0.57] Copy, Cut, Recycle recipes

Post by boskid »

Maybe copy and cut could be taken out of recycling recipes, but that would not be based on the auto_recycle but it would be based on "only-in-cursor" flag being present on the item.

As for the blueprint, blueprint book, deconstruction planner and upgrade planner, that part is rejected. As far as i remeber design about recycling, items that character can have in the inventory should have a recycling recipe so it is possible to dump everything into a chest and have a universal voiding machine based on recyclers so we do not want to be removing those recipes. If a blueprint happens to be on a belt that goes to recycler, it will get recycled.
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Alkumist
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Re: [2.0.57] Copy, Cut, Recycle recipes

Post by Alkumist »

ah, ok. thanks for the info!

should i make a new bug report that only some items with only-in-cursor flag stops recycle recipes from being made?
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Alkumist
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Re: [2.0.57] Copy, Cut, Recycle recipes

Post by Alkumist »

Alkumist wrote: Sun Jun 22, 2025 10:25 pm ah, ok. thanks for the info!

should i make a new bug report that only some items with only-in-cursor flag stops recycle recipes from being made?
Actually, I was just looking through the item definitions of copy, and cut, and the Remote items(spidertron, artillery, and discharge defense) which all have the only-in-cursor flag, but only the other remote items have auto_recycle = false

so it does look like its missing on Copy, and Cut
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boskid
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Re: [2.0.57] Copy, Cut, Recycle recipes

Post by boskid »

Ok. I added auto_recycle = false to the copu and cut tools for 2.0.58.
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