Version 2.0.54

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FactorioBot
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Version 2.0.54

Post by FactorioBot »

Bugfixes
  • Fixed script could rotate inserters into diagonal directions. (129103)
  • Fixed turret cooldown not accounting for StartingAttack phase length, making effective turret cooldowns longer. Fixes Railgun turret showing incorrect shooting speed. (128656) Fixes Railgun upgrades not being correct. (116987) Adjusted railgun cooldown to maintain previous shooting speed. Effective technology bonus increased slightly.
  • Fixed asteroid collector not drawing arms and radius when offscreen. (116156)
  • Fixed a crash due to item request proxy inconsistency.
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
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Hares
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Re: Version 2.0.54

Post by Hares »

This update somehow "cleared" experimental-latest beta branch on Steam, and moved me to 2.0.47. I didn't change any Steam settings. 2.0.54 still available on beta branches however.
Fulgora is the best planet. Vulcanus needs rework. Feel free to prove me wrong.
Zavian
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Re: Version 2.0.54

Post by Zavian »

My guess would be that happened when they delisted 2.0.53 (or at least as a consequence of that delisting).
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Stargateur
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Re: Version 2.0.54

Post by Stargateur »

Effective technology bonus increased slightly.
- modifier = 0.2
+ modifier = 0.15
https://github.com/wube/factorio-data/c ... 5d1bd9L240
Increased ?
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boskid
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Re: Version 2.0.54

Post by boskid »

Stargateur wrote: Sun Jun 01, 2025 11:11 am Increased ?
viewtopic.php?p=673363#p673363 - Effective bonus got increased, even when visible value was decreased.
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