[StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doesn't

This subforum contains all the issues which we already resolved.
felix.zema
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun May 11, 2025 8:26 am
Contact:

[StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doesn't

Post by felix.zema »

Got another instance of the error with below save, Factorio 2.0.47.

[Split from 126642]
Attachments
factorio-current.log
(145.12 KiB) Downloaded 3 times
_autosave2.zip
(63.69 MiB) Downloaded 12 times
Last edited by felix.zema on Mon May 12, 2025 7:34 pm, edited 1 time in total.
StrangePan
Factorio Staff
Factorio Staff
Posts: 228
Joined: Fri Dec 07, 2018 3:41 pm
Contact:

Re: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe

Post by StrangePan »

felix.zema wrote: Sun May 11, 2025 8:34 am Got another instance of the error with below save, Factorio 2.0.47.

[Split from 126642]
While I look into the cause of the consistency failure, here's a repaired version of your save.

Also, please share your log file containing the consistency failure; it will help in the investigation.
Attachments
_autosave2-fixed.zip
(57.09 MiB) Downloaded 9 times
StrangePan
Factorio Staff
Factorio Staff
Posts: 228
Joined: Fri Dec 07, 2018 3:41 pm
Contact:

Re: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe

Post by StrangePan »

2.0.50 will fix another potential cause of failing demolisher consistency checks and will recover existing saves suffering from such failing checks.
Post Reply

Return to “Resolved Problems and Bugs”