[Genhis][2.0.47] Wire shadows are unaffected by surface shadow opacity.

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PyroGamer666
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[Genhis][2.0.47] Wire shadows are unaffected by surface shadow opacity.

Post by PyroGamer666 »

Assembler wire shadows when shadow_opacity = 0.5(default)
Assembler wire shadows when shadow_opacity = 0.5(default)
05-07-2025, 12-18-07.png (2.04 MiB) Viewed 253 times
At the moment, wire shadows have their opacity hardcoded to 0.5, when their opacity should follow the surface's shadow opacity variable. This, in addition to the prevalence of single-layer sprites with baked-in shadows, makes it difficult to change shadow opacity on planets without breaking immersion. Unlike the single-layer sprite issue, this wire shadow issue can not be fixed by a mod, which is why I'm reporting this as a bug.
Wire shadows when shadow_opacity = 0.9
Wire shadows when shadow_opacity = 0.9
05-07-2025, 12-29-54.png (2.01 MiB) Viewed 253 times
Genhis
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Re: [Genhis][2.0.47] Wire shadows are unaffected by surface shadow opacity.

Post by Genhis »

Thanks for the report. I think shadow opacity property was only intended for the shadows shader which wires don't use because they render above entities. In any case, I changed it as you requested. Wire shadows are a bit darker, so their default opacity is 0.35 - I multiplied the given value by 0.7 to get the desired result.
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