[Genhis][2.0.43] Asteroid collectors causing high memory usage

This subforum contains all the issues which we already resolved.
DemonicLaxatives
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sat Oct 10, 2020 3:07 pm
Contact:

[Genhis][2.0.43] Asteroid collectors causing high memory usage

Post by DemonicLaxatives »

* While testing stuff in the editor, I built a lot of asteroid collectors and sent them towards the shattered planet.
* At some point the game started using an unreasonable amount of ram.
* The game would then always use a lot of memory while the save was open, about 10GB, pretty much all of the spare memory on my system.
* This was resolved by deleting the collectors and undoing it.
* I tested the save on 2.0.47. and the behavior persisted.
* I am however unable to produce the exact steps to arrive at this state, but I've provided the save in the attachments.
* In the attached save there is the platform "grapper", that is where the problematic asteroid collectors are.
Attachments
save_heavy.zip
(7.2 MiB) Downloaded 11 times
Last edited by DemonicLaxatives on Mon May 05, 2025 12:23 pm, edited 1 time in total.
Genhis
Factorio Staff
Factorio Staff
Posts: 816
Joined: Wed Dec 24, 2014 8:19 am
Contact:

Re: [Genhis][2.0.43] Asteroid collectors causing high memory usage

Post by Genhis »

Thanks for the report, this is fixed for 2.0.48. Asteroid collectors disabled by circuit network are still tracking asteroid chunks, so that they can immediately start collecting when re-enabled, and in this state they didn't do their cleanup operation causing "nullptr" entries to pile up.
Post Reply

Return to “Resolved Problems and Bugs”