[2.0.47] Constant combinator new value inconsistency

This subforum contains all the issues which we already resolved.
User avatar
Hares
Filter Inserter
Filter Inserter
Posts: 814
Joined: Sat Oct 22, 2022 8:05 pm
Contact:

[2.0.47] Constant combinator new value inconsistency

Post by Hares »

Steps to Reproduce
  1. Deploy a new, fresh constant combinator
  2. Open it
  3. Add new value to anonymous group => New value of 1 is added
  4. Add new value to the same group => New value of 0 is added
  5. Continue the same steps => New value of 0 is added
  6. Add or remove group => next (only) value will be added with the value of 1
  7. Close and reopen GUI => next (only) value will be added with the value of 1
Expected:
  • All new values are added with the value of 1
Actual:
  • First value is added with the value of 1
  • Second and further values are added with the value of 0
  • The counter is reset after modifying a group, or after reopening GUI
Click to expand the recording
Attachments
2025-05-01 23-34-06.mp4
(15.88 MiB) Downloaded 20 times
Fulgora is the best planet. Vulcanus needs rework. Feel free to proof me wrong.
Rseding91
Factorio Staff
Factorio Staff
Posts: 15541
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.47] Constant combinator new value inconsistency

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”