Despite the documentation (and indeed the name of the field), result_is_always_fresh=true recipes do not produce perfectly fresh items but instead items aged by how long the recipe took to craft.
This is hard to notice if the spoil timers are long but is obvious with e.g. a 10s spoil timer and a craft that takes 5s to complete.
[2.0.43] result_is_always_fresh does not produce fresh items
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- Long Handed Inserter
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Re: [2.0.43] result_is_always_fresh does not produce fresh items
Can you please post an example mod showing it not working? Because Space Age uses that value and it works perfectly there.
If you want to get ahold of me I'm almost always on Discord.
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- Long Handed Inserter
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Re: [2.0.43] result_is_always_fresh does not produce fresh items
Sure, attached is a simple save showing the effect with mod The-Foundry-Playtests v0.3.5.
The effect is observed with an assembler.
The effect is observed with an assembler.
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- fresh-bug.zip
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Re: [2.0.43] result_is_always_fresh does not produce fresh items
Thanks. This is now fixed for the next release. It turns out, space-age is also using the "preserve results in output slot" setting which makes this issue not show.
This is now fixed for the next release.
This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.