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/c game.player.physical_vehicle.train.get_schedule().set_records({{ station="", created_by_interrupt=true}})
Code: Select all
/c game.print(serpent.block(game.player.physical_vehicle.train.get_schedule().get_records()))
Specifically this breaks copying train schedules via
Code: Select all
train1.get_schedule().set_records(train2.get_schedule().get_records())