[Rseding] [2.0.41] Desync, no mods

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BlueMarkers
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[Rseding] [2.0.41] Desync, no mods

Post by BlueMarkers »

Loaded the game and immediately desynced. A second load was successful, so I'm not sure how useful this will be...unable to reproduce but passing along anyways.

https://drive.google.com/file/d/18vbn5B ... sp=sharing
Last edited by BlueMarkers on Tue Mar 18, 2025 1:32 pm, edited 2 times in total.
BlueMarkers
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Re: [2.0.41] Desync, no mods

Post by BlueMarkers »

It seems to be happening again only when I join the game initially.

Join
Immedially desync
Rejoin
No issues

If I fully exit the game I'll desync when I rejoin.

https://drive.google.com/file/d/1LCqMts ... sp=sharing
https://drive.google.com/file/d/1pzrv8M ... sp=sharing
struppi
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Re: [2.0.41] Desync, no mods

Post by struppi »

Same here. Using the official docker image (factoriotools/factorio:stable).

Server was running for a while but empty. No one was playing when I tried to join. Tried two times but every time got a desync. Restarted the server and then the join worked.

thanks

PS: have the reports if you want them DM me, too lazy to upload them somewhere if not needed
struppi
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Re: [2.0.41] Desync, no mods

Post by struppi »

Oh and a friend also had the desync issue last time when we played on Saturday where 2 players were online the he joined, desynced retried and worked.
Rseding91
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Re: [2.0.41] Desync, no mods

Post by Rseding91 »

Thanks for the report and the desync report files. This is now fixed for the next release (2.0.43)
If you want to get ahold of me I'm almost always on Discord.
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