Starting ships for Space Age

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
Kingdud
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Starting ships for Space Age

Post by Kingdud »

For those who hate designing ships, here are some pre-made ones, (and the blueprint book also has blank templates for customizing).
  • A starting ship that works for all plants prior to aquilo. It is 'safe' to sit in orbit of any planet, stable (in the sense that it will not run out of ammo even under constant pressure). It does need about 5 uncommon solar panels to really be 'safe' though. It's able to go between planets in roughly 1 minute.
    starting_ship.png
    starting_ship.png (898.89 KiB) Viewed 2068 times
  • A ship that uses advanced asteroid processing, and foundries, to allow for even more cargo space / less clutter.
    adv_proc_ship.png
    adv_proc_ship.png (819.79 KiB) Viewed 2068 times
    (see next reply for BP)
  • A ship designed for aquilo. Requires advanced asteroid processing, and nuclear power.
    aquilo_ship.png
    aquilo_ship.png (927.48 KiB) Viewed 2068 times
    (see next reply for BP)
Do you need ships this big? Heck no. "So why" Because. The actual reason for these designs was that my very first ship ever had 9 engines, becuase that was how many I made. After that, i designed my ships around using a full stack (10) of engines. The massive cargo space really helps when you need to move, say, 16,000 refined concrete from Fulgora to Nauvis or Aquilo, along with other things.

In terms of 'being efficient' or using the least amount of resources, these ships aren't that. These ships are designed to be bulletproof and absolutely absurd in terms of cargo capacity.
Kingdud
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Re: Starting ships for Space Age

Post by Kingdud »

Advanced Asteroid Processing ship:
Kingdud
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Re: Starting ships for Space Age

Post by Kingdud »

Aquilo Ship:
MaverickPT
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Re: Starting ships for Space Age

Post by MaverickPT »

I wanted to try the startership but unfortunately I'm getting the error
Failed to import string: Invalid base64 padding
:(
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04-23-2025, 11-14-46.png
04-23-2025, 11-14-46.png (24.19 KiB) Viewed 785 times
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