What did you do?
Loaded a Testing Scenario created in 2.0.37.
What happened?
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Code: Select all
70.818 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD8983F0F)
00007FFBD8983F0F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD8833B78)
00007FFBD8833B78 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD898384E)
00007FFBD898384E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\Graphics\DrawEngine.cpp(125):
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\Graphics\DrawEngine.cpp(108): DrawEngine::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\Graphics\GameRenderer.cpp(102): GameRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\GameView.cpp(1533): GameView::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\Game.cpp(331): Game::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\MainLoop.cpp(1144): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\MainLoop.cpp(710): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\MainLoop.cpp(414): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\Main.cpp(1357): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-w4ctiU\src\Main.cpp(1379): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD738E8D7)
00007FFBD738E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD88DBF2C)
00007FFBD88DBF2C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
72.228 Error CrashHandler.cpp:190: Map tick at moment of crash: 7925
72.285 Info CrashHandler.cpp:318: Executable CRC: 3358767809
72.285 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Game would show Mod Error instead of Crashing.
Does it happen always, once, or sometimes?
- Scenario crashes immediately when Played as a New Game or when loading Autosave
- Scenario crashes when switching to a Platform
- Does not crash in Scenario Editor if you stay on Nauvis, even while "Ticking"
The stack log from the crash seems to indicate that it is in the DrawEngine/GameRenderer; disabling the mod FPS Friendly Thrusters stops the Crash from occurring.