[2.0.32] fusion reactors not sharing fluoroketone

Bugs that are actually features.
randall77
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[2.0.32] fusion reactors not sharing fluoroketone

Post by randall77 »

I have 2 fusion reactors which I'm pretty sure are hooked up correctly, that are not sharing cold fluoroketone properly.

In the two screenshots, the lower reactor has 998 fluoroketone, and the upper left reactor has only 1.2 fluoroketone. Their fluoroketone ports are connected.

I still get *some* flow into that starving reactor, and it does run. either that port is flowing somewhat or there's another path around (through the reactor in the upper right and then one at the top just peeking onto the edge of the screenshot).

The reactor is successfully sending plasma to to the generators attached to it. I have 8 generators attached to it, each are topped up at 10/10 and consuming ~0.3/sec of plasma. Plasma temp is a touch under 2M°C.

It is a 4-reactor setup. The other two reactors not highlighted by the screenshot have ~300ish fluoroketone in them.

The bug survives a quit, restart, and reload of the save file.

Adding 500 (10 barrels) fluoroketone to the setup (via the pipe doing downwards from the top right reactor) fixes the problem for a little bit, but the level of the top left reactor declines after 30 seconds or so back to almost 0. The new steady state in the 4 reactors changed from ~1000/300/300/0 to ~1000/700/400/0. Another 500 fluid gets to ~1000/900/700/0. Yet another 500 gets to ~1000/1000/1000/100 and "solves" the problem.

Save file and log file attached.
Attachments
spaceAge119.zip
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factorio-current.log
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Screenshot 2025-02-03 at 4.11.05 PM.png
Screenshot 2025-02-03 at 4.11.05 PM.png (3.43 MiB) Viewed 419 times
Screenshot 2025-02-03 at 4.10.56 PM.png
Screenshot 2025-02-03 at 4.10.56 PM.png (3.38 MiB) Viewed 419 times
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raiguard
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Re: [2.0.32] fusion reactors not sharing fluoroketone

Post by raiguard »

This is because the fusion reactors have internal buffers that are separate from the pipeline that goes through them. This is unintuitive behavior, but it is not a bug.

I plan to change this in 2.1 to be more intuitive.
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