Hello,
My game is frequently stuttering for no apparent reason.
This is most perceivable when I move my character; however, in performance graphs, I can see this happens regardless of whether I'm moving.
Through the debug menu I can see that FPS/UPS are both at steady 60.
I've tried disabling animations (Show animated X), disabling high-quality animations, toggle texture streaming, toggle flip presentation, changing sprite resolution, texture compression, atlas size, and memory usage.
Changing max render threads makes the game sleep less/more dependent on the number (as expected), stutters are present regardless.
Forcing OpenGL through Steam launch arguments does not change this behavior.
The log file is attached as requested.
Is there anything more I can test to find the cause of the issue?
Graphs captured on gleba:
The update spike is perceived as a massive hitch, separate from the stutter.
System specs:
ryzen 7 7800x3d
32gb 6000mhz ram CL32 tweaked and tested as stable for 12h (https://www.patreon.com/posts/low-effort-rank-77403831)
rtx 3060 12gb
nvme gen5 SSD
[2.0.28] Game stutters despite sleeping for 15ms each frame
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[2.0.28] Game stutters despite sleeping for 15ms each frame
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Re: [2.0.28] Game stutters despite sleeping for 15ms each frame
Looks perhaps similar to 124888.
There are 10 types of people: those who get this joke and those who don't.
Re: [2.0.28] Game stutters despite sleeping for 15ms each frame
I have this same issue, were you able to find a solution?janicus321 wrote: Sat Dec 28, 2024 8:04 pm Hello,
My game is frequently stuttering for no apparent reason.
Re: [2.0.28] Game stutters despite sleeping for 15ms each frame
Hello!
I'm also noticing this, and I'm on 2.0.32 / 33 dev version. It seems to be random. Panning on the map on different worlds ( vulcanus for sure ) will cause a dip to 40 UPS / FPS, having my walls come under attack has started in, and then just... seemingly doing nothing will trigger it.
It 100% started after I went to Fulgora, but I think that might be a red herring as my base was just getting bigger. I've tried tweaking BIOS settings, turning off background apps, disabling overlays... I dunno. It doesn't happen immediately when I load my save, but after a few minutes it definitely starts up and will re-occur inconsistently.
I thought I had the "read entire belt (hold)" issue, but disabling those didn't fix it. I can upload my save ( ~35MB ) if that would help, and post some screenshots, but there was another thread that basically summed up my exact issue with screenshots: viewtopic.php?t=125548, though I'm on windows.
R7 7800X3D
B650
RX 6800XT, Two monitors at 4k 60hz
64GB DDR5, 6200MHz, FCLK == UCLK @ 3100MHz
AMD Driver v24.12.1, no anti-lag, no other driver features enabled. Freesync is enabled on the monitor I play on.
Windows 11, 23H2, latest patches
I'm also noticing this, and I'm on 2.0.32 / 33 dev version. It seems to be random. Panning on the map on different worlds ( vulcanus for sure ) will cause a dip to 40 UPS / FPS, having my walls come under attack has started in, and then just... seemingly doing nothing will trigger it.
It 100% started after I went to Fulgora, but I think that might be a red herring as my base was just getting bigger. I've tried tweaking BIOS settings, turning off background apps, disabling overlays... I dunno. It doesn't happen immediately when I load my save, but after a few minutes it definitely starts up and will re-occur inconsistently.
I thought I had the "read entire belt (hold)" issue, but disabling those didn't fix it. I can upload my save ( ~35MB ) if that would help, and post some screenshots, but there was another thread that basically summed up my exact issue with screenshots: viewtopic.php?t=125548, though I'm on windows.
R7 7800X3D
B650
RX 6800XT, Two monitors at 4k 60hz
64GB DDR5, 6200MHz, FCLK == UCLK @ 3100MHz
AMD Driver v24.12.1, no anti-lag, no other driver features enabled. Freesync is enabled on the monitor I play on.
Windows 11, 23H2, latest patches