[Rseding91] [2.0.23] Crash importing save in editor "Error Chunk.cpp:575: !GameView::prepareRunning was not true"

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bobby45800
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[Rseding91] [2.0.23] Crash importing save in editor "Error Chunk.cpp:575: !GameView::prepareRunning was not true"

Post by bobby45800 »

Hi,

I got a crash to desktop when attempting to import the attached save into a new world.

What I did when it CTD'd:
1. Start new save. I used sandbox scenario
2. /editor
3. Generate lab tiles on nauvis
4. Import save

I don't know why, but for some reason I can't upload the log/dmp/save as they stay greyed out and disappear when I save draft (or press preview). So here is drive link: https://drive.google.com/file/d/1B1EkK9 ... sp=sharing

Code: Select all

   0.000 2024-11-30 20:25:00; Factorio 2.0.23 (build 80769, win64, steam, space-age)
   0.001 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/Bobby/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Bobby/AppData/Roaming/Factorio [134621/903234MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.020 System info: [CPU: AMD Ryzen 7 5800X3D 8-Core Processor, 16 cores, RAM: 19941/32676 MB, page: 31525/44452 MB, virtual: 4346/134217727 MB, extended virtual: 0 MB]
   0.036 Memory info:
   0.036  [0]: Corsair CMW32GX4M2Z3600C18 16384 MB 3200 MHz 1.2 v
   0.036  [1]: Corsair CMW32GX4M2Z3600C18 16384 MB 3200 MHz 1.2 v
   0.642 Info ModManager.cpp:255: Found duplicate mod Constructron-Continued, using higher version (2.0.12 > 1.1.14).
   0.820 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.13.0 > 0.10.1).
   0.828 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.14.1 > 0.13.0).
   0.837 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.15.0 > 0.14.1).
   1.318 Info ModManager.cpp:255: Found duplicate mod RateCalculator, using higher version (3.2.4 > 2.4.4).
   1.325 Info ModManager.cpp:255: Found duplicate mod RateCalculator, using higher version (3.2.5 > 3.2.4).
   1.332 Info ModManager.cpp:255: Found duplicate mod RateCalculator, using higher version (3.3.2 > 3.2.5).
   1.552 Info ModManager.cpp:255: Found duplicate mod SpidertronPatrols, using higher version (2.4.10 > 2.2.4).
   1.559 Info ModManager.cpp:255: Found duplicate mod SpidertronPatrols, using higher version (2.5.3 > 2.4.10).
   1.730 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   1.870 Video driver: windows
   1.870 Available displays: 3
   1.870  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4080 SUPER {0x05, [0,0], 2560x1440, 32bit, 144Hz}
   1.870  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4080 SUPER {0x01, [-1280,416], 1280x1024, 32bit, 75Hz}
   1.870  [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 4080 SUPER {0x01, [2560,360], 1920x1080, 32bit, 60Hz}
   1.903 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   1.903 Verbose GraphicsInterfaceDX11.cpp:267: DXGI 1.5 detected, Allow tearing is supported
   1.904  Adapter [0]: NVIDIA GeForce RTX 4080 SUPER {10de-2702} (32.0.15.6603)
   1.905  Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.19041.4355)
   2.093 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080 SUPER; id: 10de-2702; driver: nvldumdx.dll 32.0.15.6603
   2.093   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   2.093   [Local Video Memory] Budget: 15279MB, CurrentUsage: 8MB, Reservation: 0/7767MB
   2.093   [Non-Local Vid.Mem.] Budget: 15570MB, CurrentUsage: 0MB, Reservation: 0/7913MB
   2.093   Tiled resources: Tier 2
   2.093   Unified Memory Architecture: No
   2.093   BGR 565 Supported: Yes
   2.093   MaximumFrameLatency: 3, GPUThreadPriority: 0
   2.093 Graphics settings preset: very-high
   2.093   Dedicated video memory size 16047 MB
   2.165 Desktop composition is active.
   2.165 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   2.165                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:120]
   2.209 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   2.523 Razer Chroma Controller initialized.
   3.671 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   3.671 Info ModManager.cpp:434: FeatureFlag freezing = true
   3.671 Info ModManager.cpp:434: FeatureFlag quality = true
   3.671 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   3.671 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   3.671 Info ModManager.cpp:434: FeatureFlag space-travel = true
   3.671 Info ModManager.cpp:434: FeatureFlag spoiling = true
   3.671 Verbose PipelineStateObject.cpp:104: Time to load shaders: 0.000034 seconds.
   3.693 Loading mod core 0.0.0 (data.lua)
   3.806 Loading mod base 2.0.23 (data.lua)
   5.134 Loading mod elevated-rails 2.0.23 (data.lua)
   5.447 Loading mod quality 2.0.23 (data.lua)
   5.599 Loading mod space-age 2.0.23 (data.lua)
   5.903 Verbose PipelineStateObject.cpp:100: Time to load shaders in background: 2.231771 seconds.
   9.839 Loading mod base 2.0.23 (data-updates.lua)
   9.868 Loading mod quality 2.0.23 (data-updates.lua)
   9.977 Loading mod space-age 2.0.23 (data-updates.lua)
  10.181 Checksum for core: 2271797277
  10.181 Checksum of base: 2653859856
  10.181 Checksum of elevated-rails: 2929976872
  10.181 Checksum of quality: 1943953612
  10.181 Checksum of space-age: 3216146193
  10.582 Prototype list checksum: 1564524375
  10.585 Verbose ModManager.cpp:633: Time to load mods: 6.91376
  10.643 Loading sounds...
  20.937 Info PlayerData.cpp:68: Local player-data.json unavailable
  20.937 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732927540
  20.959 Post-data load graphics options: [Light occlusion: YES]
  21.255 Initial atlas bitmap size is 16384
  21.266 Created an atlas bitmap (size 16384x16380) [none]
  21.280 Created an atlas bitmap (size 16384x16384) [none]
  21.298 Created an atlas bitmap (size 16384x16384) [none]
  21.299 Created an atlas bitmap (size 16384x15420) [none]
  21.300 Created an atlas bitmap (size 16384x8392) [decal]
  21.304 Created an atlas bitmap (size 16384x16384) [low-object]
  21.304 Created an atlas bitmap (size 4096x1088) [low-object]
  21.305 Created an atlas bitmap (size 16384x13440) [corpse-decay]
  21.305 Created an atlas bitmap (size 16384x5596) [none]
  21.306 Created an atlas bitmap (size 1676x79) [not-compressed]
  21.306 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  21.311 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
  21.311 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
  21.311 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  21.312 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
  21.312 Created an atlas bitmap (size 8192x2576) [mipmap]
  21.312 Created an atlas bitmap (size 2048x1520) [mipmap]
  21.312 Created an atlas bitmap (size 4096x3152) [mipmap]
  21.312 Created an atlas bitmap (size 4096x3152) [mipmap]
  21.313 Created an atlas bitmap (size 4096x3152) [mipmap]
  21.313 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  21.314 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  21.331 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
  21.336 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
  21.336 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
  21.336 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
  21.336 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  21.336 Loading 3D bitmaps.
  21.360 Verbose TextureProcessor.cpp:1128: GPU accelerated compression test: Time 7.794 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82
  21.360 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  21.375 Parallel sprite loader initialized (threads: 15, bitmaps: 8229)
  38.108 Sprites loaded
  38.145 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  38.156 Generated mipmaps (4) for atlas [6] of size 4096x1088   
  38.167 Generated mipmaps (3) for atlas [10] of size 8192x6112   
  38.188 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  38.199 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  38.210 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  38.222 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  38.264 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  38.275 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  38.287 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  38.316 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  38.326 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  38.337 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  38.348 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  38.379 Custom mipmaps uploaded (3203)
  38.379 Verbose AtlasBuilder.cpp:830: Atlas memory size: 3155.07MB; 0.00MB (virtual)
  38.379 Verbose AtlasBuilder.cpp:703: Size of sprites outside of atlas: 107.45MB
  38.379 Verbose ParallelSpriteLoader.cpp:145: Sprite loader stats> Worker loaded max size: 159.86MB, Total worker loaded max size: 1905.47MB
  38.380 Verbose AtlasBuilder.cpp:1336: Prepared alpha-mask lookup table. Count = 21515
  38.404 Video memory usage: 3557.14 MB (Atlases: 3426.84 MB, Textures: 130.30 MB)
  38.437 Verbose CompiledMapGenSettings.cpp:336: MapGenSettings compilation took 0.002886 seconds.
  38.437 Verbose CompiledMapGenSettings.cpp:381:   Cliff noise program processed 377 expressions (220 unique) and has 134 operations and 17 registers; estimated complexity: 287.
  38.437 Verbose CompiledMapGenSettings.cpp:381:   Entity noise program processed 3275 expressions (1421 unique) and has 1058 operations and 164 registers; estimated complexity: 12437.
  38.437 Verbose CompiledMapGenSettings.cpp:381:   Tile noise program processed 1244 expressions (554 unique) and has 455 operations and 52 registers; estimated complexity: 10602.
  38.669 Factorio initialised
  38.669 Discord overlay detected (DiscordHook64.dll)
  38.673 Steam Storage Quota: 20501/23841
  38.674 Verbose SteamContext.cpp:652: SteamUserStats initialized.
  45.838 Verbose CompiledMapGenSettings.cpp:336: MapGenSettings compilation took 0.002754 seconds.

...

2395.275 Verbose Scenario.cpp:332: Entities setup finished: 0.073354 seconds.
2395.281 Checksum for script __level__/control.lua: 1521416615
2395.281 Verbose Scenario.cpp:394: Map setup finished: 0.094756 seconds.
2395.283 Verbose AppManagerStates.cpp:2666: Time to create game: 0.816841 seconds.
2411.738 Loading map C:\Users\Bobby\AppData\Roaming\Factorio\saves\achievement speedrun gleba.zip: 18199494 bytes.
2411.789 Loading level.dat: 47830937 bytes.
2411.792 Info Scenario.cpp:178: Map version 2.0.23-0
2411.830 Time travel logging:
 631.829 Scenario is being deleted
2331.964 Scenario is being deleted
2375.909 Scenario is being deleted
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Surface\Chunk.cpp(575): Chunk::Chunk
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Surface\Surface.cpp(1185): Surface::Surface
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\Map.cpp(563): Map::loadData
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Map\Map.cpp(335): Map::load
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\Scenario.cpp(232): Scenario::loadFactory
C:\Users\build\AppData\Local\Temp\factorio-build-Nt5EXi\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,0,1,2,3,4,5,6,7>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEED517374)
00007FFEED517374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEEDFDCC91)
00007FFEEDFDCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2413.519 Error Chunk.cpp:575: !GameView::prepareRunning was not true
2413.519 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
2413.519 Error CrashHandler.cpp:190: Map tick at moment of crash: 890
2413.578 Info CrashHandler.cpp:318: Executable CRC: 1465241209
2413.579 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe
2413.579 C:\Windows\SYSTEM32\ntdll.dll
2413.579 C:\Windows\System32\KERNEL32.DLL
2413.579 C:\Windows\System32\KERNELBASE.dll
2413.579 C:\Windows\System32\WLDAP32.dll
2413.579 C:\Windows\System32\ucrtbase.dll
2413.579 C:\Windows\System32\GDI32.dll
2413.579 C:\Windows\SYSTEM32\DNSAPI.dll
2413.579 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\steam_api64.dll
2413.579 C:\Windows\System32\win32u.dll
2413.579 C:\Windows\System32\ADVAPI32.dll
2413.579 C:\Windows\System32\msvcrt.dll
2413.579 C:\Windows\System32\gdi32full.dll
2413.579 C:\Windows\System32\sechost.dll
2413.579 C:\Windows\System32\msvcp_win.dll
2413.579 C:\Windows\System32\RPCRT4.dll
2413.579 C:\Windows\System32\bcrypt.dll
2413.579 C:\Windows\System32\USER32.dll
2413.579 C:\Windows\System32\SHELL32.dll
2413.579 C:\Windows\System32\ole32.dll
2413.579 C:\Windows\System32\combase.dll
2413.579 C:\Windows\System32\SHLWAPI.dll
2413.579 C:\Windows\SYSTEM32\WINMM.dll
2413.579 C:\Windows\System32\IMM32.dll
2413.579 C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4597_none_91a78020cc854124\gdiplus.dll
2413.579 C:\Windows\System32\OLEAUT32.dll
2413.579 C:\Windows\System32\SETUPAPI.dll
2413.579 C:\Windows\System32\cfgmgr32.dll
2413.579 C:\Windows\System32\WS2_32.dll
2413.579 C:\Windows\System32\CRYPT32.dll
2413.579 C:\Windows\SYSTEM32\IPHLPAPI.DLL
2413.579 C:\Windows\System32\WINTRUST.dll
2413.579 C:\Windows\System32\imagehlp.dll
2413.579 C:\Windows\SYSTEM32\VERSION.dll
2413.579 C:\Windows\System32\NSI.dll
2413.579 C:\Windows\SYSTEM32\MSASN1.dll
2413.579 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
2413.579 C:\Windows\System32\PSAPI.DLL
2413.579 C:\Windows\SYSTEM32\windows.storage.dll
2413.579 C:\Windows\SYSTEM32\Wldp.dll
2413.579 C:\Windows\System32\SHCORE.dll
2413.579 C:\Windows\SYSTEM32\profapi.dll
2413.579 C:\Windows\SYSTEM32\kernel.appcore.dll
2413.579 C:\Program Files (x86)\Steam\steamclient64.dll
2413.579 C:\Windows\SYSTEM32\Secur32.dll
2413.579 C:\Windows\SYSTEM32\MSWSOCK.dll
2413.579 C:\Program Files (x86)\Steam\vstdlib_s64.dll
2413.579 C:\Program Files (x86)\Steam\tier0_s64.dll
2413.579 C:\Windows\SYSTEM32\SSPICLI.DLL
2413.579 C:\Windows\SYSTEM32\CRYPTBASE.DLL
2413.579 C:\Windows\System32\bcryptPrimitives.dll
2413.579 C:\Windows\System32\clbcatq.dll
2413.579 C:\Windows\SYSTEM32\amsi.dll
2413.579 C:\Windows\SYSTEM32\USERENV.dll
2413.579 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24090.11-0\MpOav.dll
2413.579 C:\Windows\system32\uxtheme.dll
2413.579 C:\Windows\SYSTEM32\mscms.dll
2413.579 C:\Windows\SYSTEM32\ColorAdapterClient.dll
2413.579 C:\Windows\SYSTEM32\icm32.dll
2413.579 C:\Windows\SYSTEM32\hid.dll
2413.579 C:\Windows\SYSTEM32\DEVOBJ.dll
2413.579 C:\Windows\SYSTEM32\XInput1_4.dll
2413.579 C:\Windows\SYSTEM32\inputhost.dll
2413.579 C:\Windows\SYSTEM32\PROPSYS.dll
2413.579 C:\Windows\SYSTEM32\wintypes.dll
2413.579 C:\Windows\SYSTEM32\CoreUIComponents.dll
2413.579 C:\Windows\SYSTEM32\CoreMessaging.dll
2413.579 C:\Windows\SYSTEM32\ntmarta.dll
2413.579 C:\Windows\System32\dinput8.dll
2413.579 C:\Windows\System32\Windows.Gaming.Input.dll
2413.579 C:\Windows\System32\twinapi.appcore.dll
2413.579 C:\Windows\SYSTEM32\dxgi.dll
2413.579 C:\Windows\SYSTEM32\d3d11.dll
2413.579 C:\Windows\SYSTEM32\d3d9.dll
2413.579 C:\Windows\SYSTEM32\dwmapi.dll
2413.579 C:\Windows\SYSTEM32\d3dcompiler_47.dll
2413.579 C:\Windows\SYSTEM32\CRYPTSP.dll
2413.579 C:\Windows\System32\MSCTF.dll
2413.579 C:\Windows\SYSTEM32\textinputframework.dll
2413.579 C:\Windows\SYSTEM32\WindowsCodecs.dll
2413.579 C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_8de72197f4c7fa03\nvldumdx.dll
2413.579 C:\Windows\SYSTEM32\cryptnet.dll
2413.579 C:\Windows\SYSTEM32\drvstore.dll
2413.580 C:\Windows\system32\rsaenh.dll
2413.580 C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_8de72197f4c7fa03\nvgpucomp64.dll
2413.580 C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_8de72197f4c7fa03\Display.NvContainer\NvMessageBus.dll
2413.580 C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_8de72197f4c7fa03\nvwgf2umx.dll
2413.580 C:\Windows\SYSTEM32\powrprof.dll
2413.580 C:\Windows\SYSTEM32\UMPDC.dll
2413.580 C:\Windows\system32\nvspcap64.dll
2413.580 C:\Windows\SYSTEM32\dxcore.dll
2413.580 C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_8de72197f4c7fa03\nvppex.dll
2413.580 C:\Windows\SYSTEM32\dcomp.dll
2413.580 C:\Windows\System32\DriverStore\FileRepository\nvmdi.inf_amd64_8de72197f4c7fa03\nvd3dumx.dll
2413.580 C:\Windows\System32\MMDevApi.dll
2413.580 C:\Windows\SYSTEM32\avrt.dll
2413.580 C:\Windows\SYSTEM32\AUDIOSES.DLL
2413.580 C:\Windows\SYSTEM32\resourcepolicyclient.dll
2413.580 C:\Windows\System32\Windows.UI.dll
2413.580 C:\Windows\System32\WindowManagementAPI.dll
2413.580 C:\Windows\system32\explorerframe.dll
2413.580 C:\Windows\system32\d2d1.dll
2413.580 C:\Windows\SYSTEM32\RzChromaSDK64.dll
2413.580 C:\Windows\SYSTEM32\MSVCP140.dll
2413.580 C:\Windows\SYSTEM32\CONCRT140.dll
2413.580 C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
2413.580 C:\Windows\SYSTEM32\VCRUNTIME140.dll
2413.580 C:\Windows\SYSTEM32\gpapi.dll
2413.580 C:\Windows\SYSTEM32\WINNSI.DLL
2413.580 C:\Windows\SYSTEM32\WINHTTP.dll
2413.580 C:\Windows\SYSTEM32\dhcpcsvc6.DLL
2413.580 C:\Windows\SYSTEM32\dhcpcsvc.DLL
2413.580 C:\Windows\SYSTEM32\webio.dll
2413.580 C:\Program Files\Bonjour\mdnsNSP.dll
2413.580 C:\Windows\System32\rasadhlp.dll
2413.580 C:\Windows\System32\fwpuclnt.dll
2413.580 C:\Program Files\LGHUB\sdks\sdk_legacy_led_x64.dll
2413.580 C:\Program Files\PostgreSQL\16\bin\ZLIB1.dll
2413.580 C:\Users\Bobby\AppData\Local\Discord\app-1.0.9171\modules\discord_hook-1\discord_hook\396ae3d3fc523d\DiscordHook64.dll
2413.580 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2423.301 Uploading log file
2423.315 Error CrashHandler.cpp:270: Heap validation: success.
2423.317 Creating crash dump.
2424.323 CrashDump success
The nice thing about Windows is, it doesn’t just crash, it displays a dialog box and lets you press “OK” first :)
Rseding91
Factorio Staff
Factorio Staff
Posts: 14846
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.23] Crash importing save in editor "Error Chunk.cpp:575: !GameView::prepareRunning was not true"

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
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