TL;DR
The "Stack size override" on the UI should be renamed to "Hand (stack) size override" to avoid confusion.What?
Something like this (takes even less space on the UI!):Why?
Types of stacksThere are many different types of "stack" currently in the game:
- LuaItemStack, a single slot in any inventory (which can be more > item's stack size)
- Stack size of an item, a number representing how many of that item can fit into a single slot of normal inventory.
- Inserter's hand stack size, a number representing how many items an inserter can potentially grab per swing.
- Inserter's hand stack size override, a user input parameter changing the value of the previous phenomena.
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Belt's stack size, a number of layers a single belt can carry.
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Stack inserter, an inserter variant which has increased hand size and can put items into multiple layers.
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Furnace stack, a grid of furnaces-- not a game term.
I thought that green stack (aka bulk) inserter can grab the entire stacks of items and was disappointed to see "just 5-6 items per swing" (up to 12 with upgrades)
). The addition of new white Stack Inserter just adds more confusion -- when you see stack size override you may think "is it a number of layers override, or hand size override? If the latter, how do I override the 1st? Maybe I want to use only 2-layered belt because I need throughput but items are not cheap".Also, the missing "hand" part in the override is inconsistent with the present "hand" word in the on-hover/factoriopedia entity tooltip.
For complainers
A homework question for you. Can you explain, what exactly does this phase mean?
An inserter drops an item with stack size = 1.