
Space Age, no mods.
I tried to build any quality modules on one machine.
Put several decider combinators to check resources in the chest. And selector combinator to set recipe.
Chest, inserter and machine output their contents to decider combinators.
It works perfect without interruptions. But when I haven't enough resources to craft any module. Machine gets recipe from any resources. Electronic circuit, for example.
I separated networks: green to count resources, red to set recipe from selector combinator.
Then I put decider combinator between machine and other combinators, chest, manipulator. To prevent setting resource recipe to the plant.
The condition is: if empty equals 0 then send all input signals.
In this combination:
-> I have enough resources
-> recipe setted to the plant
-> inserter start loading resources
-> suddenly resources signal interrupt
-> decider combinator (for resources) get false for it's condition
-> selector combinator stop sending recipe signal
-> machine without recipe unloading
-> I have enough resources again (infinite cycle)
Demonstration blueprint:
Put 4x uncommon Electronic circuit and 4x uncommon Advanced circuit to any chest. South constant combinator imitates enough resources for uncommon Quality module recipe.
Code: Select all
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Why we still haven't modificator for any quality in combinators?! For target signal in selector combinator, for example...