What?
When a recipe is automatically changed with circuit logic and the pipes supplying it are full, it will delete the fluid instead of refusing to change the recipe/waiting to push the fluid out. This effectively means fluids can be deleted, trivially and automatically.Steps to Reproduce
1. Load up the attached scenario2. Unpause time
3. Investigate the setup. It is designed to rapidly swap the recipe to void the fluid within the network it is connected to.
Expected Behavior
I expected that the fluid would be conserved like items, being forced into an 'output slot' or just into whatever pipes have room, and that it wouldn't be straight-up voided.Additional Information
Just an annotated screenshot so you don't necessarily have to load up the game to see this reproduced:
Scenario demonstrating bug: