[2.0.23] Beacon out of reach for ghost module (insert/entity)

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HutnikSon
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[2.0.23] Beacon out of reach for ghost module (insert/entity)

Post by HutnikSon »

When using ghost module on a beacon out of character's reach it brings up an error saying it is too far away to reach even though the action is about inserting a ghost request for a module not an actual one.
Loewchen
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Re: Beacon out of reach for ghost module

Post by Loewchen »

Works flawless for me.
Rorias
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Re: Beacon out of reach for ghost module

Post by Rorias »

I have the same issue, even with assemblers and foundries. If I insert a ghost module from remote view it works fine, but trying to do the same while in character view tells me the entity is out of reach while I'm trying to insert ghost items.
Rorias
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Re: Beacon out of reach for ghost module

Post by Rorias »

A picture says more than a thousand words, so I thought I'd add a visual of what the problem is
Attachments
The result of ctrl-clicking an assembler that is out of reach with ghost modules.
The result of ctrl-clicking an assembler that is out of reach with ghost modules.
Screenshot_995.png (501.79 KiB) Viewed 357 times
The result of ctrl-clicking an assembler close to the player with ghost modules.
The result of ctrl-clicking an assembler close to the player with ghost modules.
Screenshot_996.png (519.78 KiB) Viewed 357 times
Ctrl-clicking an assembler close to the player with ghost modules.
Ctrl-clicking an assembler close to the player with ghost modules.
Screenshot_994.png (1.13 MiB) Viewed 357 times
Rseding91
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Re: [2.0.23] Beacon out of reach for ghost module (insert/entity)

Post by Rseding91 »

Thanks for the report. This is now changed for the next release.
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