The ghost to order the construction robots to rebuild is not appearing after a building is destroyed.
I have researched Construction Robots.
In the attached image you can see Laser turrets that have been destroyed by biters but not replaced by robots due to missing ghost
It is the same for walls, flame turrets and all buildings
Not sure if it makes a difference but I'm not using vanilla robots and the blueprints I'm using were designed before 2.0
[2.0.14] Ghost not appearing after building is destroyed
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[2.0.14] Ghost not appearing after building is destroyed
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Re: [2.0.14] Ghost not appearing after building is destroyed
Do you know when those were destroyed? Those ghosts time out and those remnants persist now.
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Re: [2.0.14] Ghost not appearing after building is destroyed
I can't say specifically when those turrets in the image were destroyed but I can see in real time as biters are destroying buildings that there is no ghost appearing to timeout.
Re: [2.0.14] Ghost not appearing after building is destroyed
I see this in the TinyStart's code:
It seems to me that that mod might be disabling ghosts for you.
Code: Select all
-- Check if the TinyStart ghost setting is enabled
if settings.global["TinyStart-ghosts"].value then
-- Use the new `create_ghost_on_entity_death` setting to enable ghost creation on death
if force.create_ghost_on_entity_death ~= true then
force.create_ghost_on_entity_death = true
end
else
-- Disable ghost creation if the setting is turned off
force.create_ghost_on_entity_death = false
end
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Re: [2.0.14] Ghost not appearing after building is destroyed
Thank you very much, Muche
Disabled that mod and instantly fixed.
Many thanks once again kind sir.
Disabled that mod and instantly fixed.
Many thanks once again kind sir.
Re: [2.0.14] Ghost not appearing after building is destroyed
Since it was identified as side effect of a mod, i am going to move this to Not a bug.