2.0.12 Cannot deconstruct Tank with deconstruction planner

Bugs that are actually features.
Netz
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Oct 31, 2024 9:19 pm
Contact:

2.0.12 Cannot deconstruct Tank with deconstruction planner

Post by Netz »

When i Mark a Tank with a deconstruction planner it does not get mark for deconstruction.
427520_38.jpg
427520_38.jpg (912.19 KiB) Viewed 542 times
When I use a deconstruction planner with A Tank filter the Tanks also do not get marked for deconstruction.
427520_37.jpg
427520_37.jpg (896.91 KiB) Viewed 542 times
Genhis
Factorio Staff
Factorio Staff
Posts: 709
Joined: Wed Dec 24, 2014 8:19 am
Contact:

Re: 2.0.12 Cannot deconstruct Tank with deconstruction planner

Post by Genhis »

Thanks for the report, this is not a bug. There is usually no reason to deconstruct vehicles en-masse. You can "mine" them individually using remote view which marks them for deconstruction.
CynVR
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed Nov 06, 2024 3:16 pm
Contact:

Re: 2.0.12 Cannot deconstruct Tank with deconstruction planner

Post by CynVR »

Are there any plans to change this? I am currently using cars to bridge between trains and assemblers for direct insertion and after an error I'm faced with deconstructing dozens of cars manually. It seems a little odd that you can specify vehicles in the deconstruction planner even though it can't select them, maybe if we explicity include cars in the planner it could work as if it was any other entity?

Thanks!
Last edited by CynVR on Wed Nov 06, 2024 3:21 pm, edited 1 time in total.
User avatar
Lou
Factorio Staff
Factorio Staff
Posts: 192
Joined: Mon Nov 30, 2020 10:50 am
Contact:

Re: 2.0.12 Cannot deconstruct Tank with deconstruction planner

Post by Lou »

Deconstructing vehicles on whitelist filter seems reasonable to me, it does add a bit of game mechanics complexity though...

Either way, as a feature it would have to wait its turn.
robot256
Smart Inserter
Smart Inserter
Posts: 1032
Joined: Sun Mar 17, 2019 1:52 am
Contact:

Re: 2.0.12 Cannot deconstruct Tank with deconstruction planner

Post by robot256 »

The bug here seems to be that you can select the car in the deconstruction planner at all. If it can't be deconstructed, then it should be hidden from the selection menu.
User avatar
Lou
Factorio Staff
Factorio Staff
Posts: 192
Joined: Mon Nov 30, 2020 10:50 am
Contact:

Re: 2.0.12 Cannot deconstruct Tank with deconstruction planner

Post by Lou »

Well, the "deconstruction" of car ghosts is useful and intended mechanic, so I think it should remain in the filters. The confusion it creates is unfortunate, honestly not sure what is the best solution.
smcpeak
Burner Inserter
Burner Inserter
Posts: 11
Joined: Tue Dec 05, 2017 7:50 am
Contact:

Re: 2.0.12 Cannot deconstruct Tank with deconstruction planner

Post by smcpeak »

+1

When using my RoboTank mod, I can deploy a squad of tanks remotely using a blueprint, but picking them up again has to be done using the right-click-in-map-view mining trick (which I only learned about from this forum post).

That said, it is sometimes useful that the vanilla tank and car cannot be deconstructed, since I can Alt+D select a region around the vehicle I am riding in to clear nearby trees, rocks, and cliffs. In that case, right-click from the map view produces a message, "This cannot be mined." So if vehicles are made deconstructable by a planner, a vehicle containing a player character should probably still be exempt.
Post Reply

Return to “Not a bug”