[2.0.13] Items stacked on belt rendered behind pipes on top (item/stack/layer/layering/wrong) (MR)
[2.0.13] Items stacked on belt rendered behind pipes on top (item/stack/layer/layering/wrong) (MR)
It also occurs for regular pipes, but there it is only really noticeable when the pipe directly points towards the belt.
Re: [2.0.13] Wrong render order between stacked belt and (underground) pipes
Thanks for the report. I don't believe we plan on changing anything about this. Rendering stacked items on belts is extremely finicky as is and virtually every change to it "fixes" one issue while introducing another.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.13] Items stacked on belt rendered behind pipes on top (item/stack/layer/layering/wrong) (MR)
Hmmm ... we render item stacks in object layer, so they could sort with belt structures (underground belt structure, splitters, circuit connector frame), and their sorting position is shifted half or one tile up, so that that they always render under character ... so item stacks have to have this shift applied too, but each layer has some additional shift, which puts their sorting position above center of tile above. So it is either this, or character/car/tank "clipping" through belt structures. So experiment with tweaking shift constants to some different magic value that would make everything look acceptable.
Vaclav and I must have knew about this when this was implemented, but I don't remember talking about it.
Vaclav and I must have knew about this when this was implemented, but I don't remember talking about it.