[2.0.11] Multiplayer Desync

Things that has been reported already before.
darkszero
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[2.0.11] Multiplayer Desync

Post by darkszero »

No mods.

There was 4 players total with one being the host, at least 2 maybe all 3 other players desynced including me. One player was AFK, I was designing rail blueprints with ghosts in Nauvis with remote view. It happened rather unexpectedly, after rejoining it was just fine.

https://drive.google.com/file/d/1bhodvT ... drive_link
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boskid
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Re: [2.0.11] Multiplayer Desync

Post by boskid »

Provided link is not public.
darkszero
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Re: [2.0.11] Multiplayer Desync

Post by darkszero »

Fixed. It's great that I double checked before posting...
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boskid
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Re: [2.0.11] Multiplayer Desync

Post by boskid »

This desync in general looks similar to 117282 and 117322 since there are construction robot differences, entity ghost differences and some entities in game state differences. I will mark this as a duplicate of 117282
darkszero
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Re: [2.0.11] Multiplayer Desync

Post by darkszero »

Went ask one of the others what they were doing and turns only just me desynced!

So it's definitely related to ghost actions, potentially undo. At some point one of the other players visited where I was planning things so their robots might have done things.
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