It's a simple mod that adds a recipe to create a free placeholder item and also a recipe to destroy it. That second recipe is the problem because it produces nothing. (This worked fine in 1.1, btw.) I've verified that as soon as the amount is non-0, the crash doesn't keep happening anymore.
Code: Select all
results =
{
{type = "item", name = "what-pumpkin", amount = 1, probability = 0.0, percent_spoiled = 0.1}
},
Beside the log, I'm attaching the problematic WIP version of the mod.