[2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule

Things that has been reported already before.
tangofan
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[2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule

Post by tangofan »

For testing purposes (currently on my copper ore trains only) I am using train interrupts to send my train to a "depot", when they get a destination full/no path event. For those copper ore trains I am using a train group, which consists of two stops:
1. a Supply stop (to load copper ore)
2. a Demand/Dropoff stop (to unload copper ore)

If my copper ore trains get the "destination full/no path" interrupt" after finishing their unloading at a "Dropoff" station, the temporary stop is inserted BEFORE the current station, i.e. between the supply stop and the demand/dropoff stop. However the temporary stop should be inserted AFTER the demand/dropoff stop.

The consequence of this issue is that - when such an interrupt occurs - the train will go to the Depot station and then return empty to the Demand/dropoff station, which is not desired.

Save game files and screen shots can be found at https://www.dropbox.com/scl/fo/3li0wsqc ... ca4d9&dl=0
tangofan
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Re: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule

Post by tangofan »

Loewchen wrote: Wed Oct 23, 2024 12:18 pm This one: 115988?
Yes, likely the same, though my example is a bit simpler, both the train schedule and the interrupt definition. Sorry for the duplicate.
marltu
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Re: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule

Post by marltu »

I faced the same. 115988 seems to describe similar problem.

What I believe happens is "destination full/no path" interrupt always inserts the temporary stops AFTER the destination while expectation is BEFORE. I believe other interrupts (e.g. for fuel) always inserts the interrupt BEFORE destination (at least that would be my expectation), but I haven't tested for it.
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Re: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule

Post by Tobias1595 »

Looking into it, this is a duplicate of 115988. In this case here, the schedule advanced, looped around to the top to the 'Supply' station, and then (erroneously) placed the interrupt station after that station. It only seems to go backwards because of how short the schedule is.
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