Hi,
i have a blueprint that is set to snap relatively. It does so. But in remote view it snaps to global grid.
I have attached 4 screenshots: 2 in local view, moving the blueprint by a few tiles. 2 in remote view, moving the cursor one tile but blueprint moving on grid.
If you need any more info let me know.
Thank you!!
[kovarex] Blueprint snapping globally even though set to relative
[kovarex] Blueprint snapping globally even though set to relative
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- 2024_10_23_11-59-56_2560x1440.jpg (3.88 MiB) Viewed 672 times
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- 2024_10_23_11-59-58_2560x1440.jpg (3.94 MiB) Viewed 672 times
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- 2024_10_23_12-00-02_2560x1440.jpg (3.78 MiB) Viewed 672 times
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- 2024_10_23_12-00-04_2560x1440.jpg (3.78 MiB) Viewed 672 times
Re: [kovarex] Blueprint snapping globally even though set to relative
Hello, thanks for the report.
I believe that this happened by you drag building in tremote view while switching (zooming in/tab) into close view.
In this situation, the remote view "remembered" the state of drag build independently, and would keep it until you build and stop building again.
This is fixed for 2.0.12
I believe that this happened by you drag building in tremote view while switching (zooming in/tab) into close view.
In this situation, the remote view "remembered" the state of drag build independently, and would keep it until you build and stop building again.
This is fixed for 2.0.12
Re: [kovarex] Blueprint snapping globally even though set to relative
Thank you for the explanation and fix!
I love this game and i love the DLC even more.
Have a great day.
I love this game and i love the DLC even more.
Have a great day.