[kovarex] Blueprint snapping globally even though set to relative

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jabbablob
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[kovarex] Blueprint snapping globally even though set to relative

Post by jabbablob »

Hi,

i have a blueprint that is set to snap relatively. It does so. But in remote view it snaps to global grid.

I have attached 4 screenshots: 2 in local view, moving the blueprint by a few tiles. 2 in remote view, moving the cursor one tile but blueprint moving on grid.

If you need any more info let me know.

Thank you!!
Attachments
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2024_10_23_11-59-56_2560x1440.jpg (3.88 MiB) Viewed 672 times
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2024_10_23_11-59-58_2560x1440.jpg (3.94 MiB) Viewed 672 times
2024_10_23_12-00-02_2560x1440.jpg
2024_10_23_12-00-02_2560x1440.jpg (3.78 MiB) Viewed 672 times
2024_10_23_12-00-04_2560x1440.jpg
2024_10_23_12-00-04_2560x1440.jpg (3.78 MiB) Viewed 672 times
kovarex
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Re: [kovarex] Blueprint snapping globally even though set to relative

Post by kovarex »

Hello, thanks for the report.

I believe that this happened by you drag building in tremote view while switching (zooming in/tab) into close view.
In this situation, the remote view "remembered" the state of drag build independently, and would keep it until you build and stop building again.

This is fixed for 2.0.12
jabbablob
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed Nov 15, 2023 12:41 pm
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Re: [kovarex] Blueprint snapping globally even though set to relative

Post by jabbablob »

Thank you for the explanation and fix!

I love this game and i love the DLC even more.

Have a great day.
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