Friday Facts #406 - Space Age Music

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FactorioBot
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Friday Facts #406 - Space Age Music

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Akronymus
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Re: Friday Facts #406 - Space Age Music

Post by Akronymus »

The first few seconds of the last music file gives me heavy simcity 4 vibes, specifically some rush hour expansion tracks. I REALLY like it.

I think either "gridlock" or "bumper to bumper"
Last edited by Akronymus on Fri Apr 12, 2024 11:06 am, edited 1 time in total.

xng
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Re: Friday Facts #406 - Space Age Music

Post by xng »

It's so close to release now!

Almost a year since this was announced to be released in a year, and I can for sure say I've been waiting eagerly.

I haven't touched factorio for about 2 years and hope to come in with fresh eyes.

Good luck with the final touches, Wube!

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Re: Friday Facts #406 - Space Age Music

Post by oolivero45 »

Only listened to the "space" music so far, but I really love it! Fits so well with the feeling of floating/moving through space.

Edit: I've now listened to the whole set of them, and I am so buying the soundtrack along with the expansion as soon as it releases!

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Re: Friday Facts #406 - Space Age Music

Post by Skipo »

i bet that last music is from Aquilo, sounds like rain :) Will we have floods?

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Re: Friday Facts #406 - Space Age Music

Post by Hares »

How about making an in-game director which is able to tell the audio engine which music should be played when and where? Many games already do so, and it's pretty natural. One of the best examples for so is Red Alert 3 which can – just by music – tell you that your forces have engaged the enemy.

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Re: Friday Facts #406 - Space Age Music

Post by Eiermann »

Please but is on spotify or something! Wanna listen to it till release.

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Re: Friday Facts #406 - Space Age Music

Post by pleegwat »

Akronymus wrote:
Fri Apr 12, 2024 11:04 am
The first few seconds of the last music file gives me heavy simcity 4 vibes, specifically some rush hour expansion tracks. I REALLY like it.

I think either "gridlock" or "bumper to bumper"
It makes me think of puzzle pieces sliding around.

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Re: Friday Facts #406 - Space Age Music

Post by bullipatty »

Very nice.
I liked the themes and thought they were very fitting, but the music on Fulgora is too loaded, my brain went into stress mode listening to it... i think it's good for an intro, but as a constant background music, i don't know...

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Re: Friday Facts #406 - Space Age Music

Post by Criperum »

The first undiscovered planet theme sounds like some jumping frogs. May be a swamp with new jumping biters.
The second sounds aerial. My guess is something like flying islands from Avatar.

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Re: Friday Facts #406 - Space Age Music

Post by NIronwolf »

I think the important question is, does Petr play Factorio? Feels like maybe so. :)

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Re: Friday Facts #406 - Space Age Music

Post by SirSmuggler »

So missile turrets... and something swinging in the lava?

Allso great music :)

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Re: Friday Facts #406 - Space Age Music

Post by TwistedSoul »

Those tracks are incredible. Gave me the shivers! Can't wait to hear the final performance.

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Re: Friday Facts #406 - Space Age Music

Post by dog80 »

so cool! getting lotr vibes on those orchestra parts in space and vulcanus :)

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Re: Friday Facts #406 - Space Age Music

Post by kitt159 »

bullipatty wrote:
Fri Apr 12, 2024 11:21 am
Very nice.
I liked the themes and thought they were very fitting, but the music on Fulgora is too loaded, my brain went into stress mode listening to it... i think it's good for an intro, but as a constant background music, i don't know...
I agree. I think it's because of the electrical sparking. It would be better if this sound was smoother.

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Re: Friday Facts #406 - Space Age Music

Post by GregoriusT »

I sure hope that jumping from planet to planet in the Map View will not hurt the music too badly by constantly switching environments.


Also that is one big frikkin Asteroid. How are you supposed to defend against those, the ton of Gun Turrets was clearly not enough!
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...

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Re: Friday Facts #406 - Space Age Music

Post by SupplyDepoo »

Very cool! I like the music and the detailed look at some beautiful factories. That massive asteroid smashing into the space platform is fun to watch!

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Re: Friday Facts #406 - Space Age Music

Post by Sigma1 »

i'm very much loving all of these, especially how well they convey the vibe of each environment. my only real criticism is that Fulgora's music, while good in itself, kinda feels too.. techno-y? and could do with maybe being slowed down a bit; the clearer rhythm feels more like combat music than building music, and building is the thing you probably do the most in Factorio

my personal favourite is definitely the undisclosed mystery planet track; the beginning of which btw gives me big Jokzi Ozo vibes; for those who have played corru.observer

also i do hope there's some kinda smooth transition between planets and such in the music. would've loved to see a true dynamic music implementation too, but that's an understandable omission considering how much extra work it'd be both to compose and to implement in the engine
she/they

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Re: Friday Facts #406 - Space Age Music

Post by kitt159 »

The first unknown planet feels to me like a mushroom biome from a terraria. The second as a planet covered in fog, maybe with a coloured aurora above it. So I wonder how well I guessed it :D

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Re: Friday Facts #406 - Space Age Music

Post by MeduSalem »

Ah nice.

The Vulcanus one is like "You were my brother Anakin, I loved you!"
Or at least I expect them to have their duel somewhere along the lava shores.

Full orchestral for a factory builder is kinda a bit unexpected. Maybe a bit too overly dramatic, but maybe that is just me. ^^

I like the Fulgora one, fits the ancient techno-chaos theme.

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