1. Place an assembler - select a recipe (I used asm3/green chips)
2. shift right click on the assembler.
3. hover over a yellow storage chest
4. run this command
Code: Select all
/c local player = game.player player.selected.copy_settings(player.entity_copy_source)
Expected result: Nothing (same as when the player tries to do it)
Wishlist result: Apply the (primary) recipe result as the filter