Friday Facts #378 - Trains on another level

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FactorioBot
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Friday Facts #378 - Trains on another level

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SnowZyDe
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Re: Friday Facts #378 - Trains on another level

Post by SnowZyDe »

Omg super

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Re: Friday Facts #378 - Trains on another level

Post by ScottyWired »

good heavens

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Re: Friday Facts #378 - Trains on another level

Post by rojcowles »

Ooooh, even above the new gameplay angles the look of bases with elevated rails could be amazing.

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CureSafaia
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Re: Friday Facts #378 - Trains on another level

Post by CureSafaia »

The most frustrating thing about the new FFFs is having to wait so long to try the features out.
This game is awesome

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Re: Friday Facts #378 - Trains on another level

Post by Jan5366x »

Omg yeeeeeeeeeeessssssss :D

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Re: Friday Facts #378 - Trains on another level

Post by matjojo »

This is going to make my rails so much worse haha. So excited for this.

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Re: Friday Facts #378 - Trains on another level

Post by Cordylus »

This is the true meaning of the HYPE TRAIN!

:mrgreen:

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Re: Friday Facts #378 - Trains on another level

Post by Feather »

Imagine releasing/showcasing content when you actually have something interesting to show for the community instead of being forced to churn out scheduled content updates, what a crazy idea. Take my money already.

I have a couple of questions
Can the player enter/exit the train when it's elevated or walk on the elevated tracks?
And can elevated trains collide with anything? like a spidertron for example

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Re: Friday Facts #378 - Trains on another level

Post by Nosferatu »

Very nice.
How many "mods" are in that Expansion Pack?

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Re: Friday Facts #378 - Trains on another level

Post by EvanT »

Yes! Oh YES! - Oh no that will be available in about a year! - Nevermind! - Hell YES!

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Re: Friday Facts #378 - Trains on another level

Post by pointa2b »

This is huge. 8-)

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Re: Friday Facts #378 - Trains on another level

Post by Flixerine »

Getting serious Rollercoaster Tycoon vibes from the looks. :D

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Re: Friday Facts #378 - Trains on another level

Post by husnikadam »

Great job guys, STFU and take my money! Few questions:
1.) Is it a free 2.0 feature or expansion only? (I will get it either way :P)
2.) Can you walk on elevated rails?
3.) Can you make train stops evelated, even though you can't (un)load anything? F.e. for parking purposes
4.) What happens when a rail support gets destroyed? Do all the supported elevated rails get destroyed too?
5.) Can spitters target elevated entities? How do biters behave? :D

Can't wait to do build train highways in the middle of spaghetti factory <3

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Re: Friday Facts #378 - Trains on another level

Post by tuhe »

I feel the wildest thing is that these new mods (planets, quality, rail bridges) are mods and could be monetized much better by being sold as standalone expansions like with the sims.

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Re: Friday Facts #378 - Trains on another level

Post by BlackAsLight »

Can we walk on the bridges?

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Re: Friday Facts #378 - Trains on another level

Post by ema »

I've been looking forward to play the expansion in a year, but now I'm desperately lusting for the expansion and can't wait for it to be released.
Last edited by ema on Fri Sep 29, 2023 11:29 am, edited 1 time in total.

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Re: Friday Facts #378 - Trains on another level

Post by FritzHugo3 »

Verry great (not optical my but other skins will be come over mods i thing).

And know vertical building :mrgreen:
Last edited by FritzHugo3 on Fri Sep 29, 2023 11:29 am, edited 1 time in total.

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Re: Friday Facts #378 - Trains on another level

Post by FasterJump »

They did not know it was impossible, so they did it.

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Re: Friday Facts #378 - Trains on another level

Post by Lubricus »

husnikadam wrote:
Fri Sep 29, 2023 11:24 am
1.) Is it a free 2.0 feature or expansion only? (I will get it either way :P)
It's stated in the FFF that it's only in the DLC but it's in an separate mod so if you have the DLC you can play the old vanilla with only the elevated trains added if you want.

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