Friday Facts #373 - Factorio: Space Age
- FactorioBot
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Re: Friday Facts #373 - Factorio: Space Age
The way those engines come to life in that image is amazing. I'm super pumped for this expansion. Played through space exploration twice, once with Krastorio.
Re: Friday Facts #373 - Factorio: Space Age
1 year from now + FFFs every week, that's ~50 future FFFs about Factorio 2.0, correct? Is it not too much?
Re: Friday Facts #373 - Factorio: Space Age
You can never have too many FFFs!
But whenever I say that I will do this or that, it looks very different when the time comes.
Re: Friday Facts #373 - Factorio: Space Age
Very excited! Hurray for the return of FFF!
- SuperSandro2000
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Re: Friday Facts #373 - Factorio: Space Age
Great birthday present and tbh just turn off annoying cliffs of you can't get rid of them early on.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: Friday Facts #373 - Factorio: Space Age
omg omg omg omg omg omg hypeeeeeeeeeeeeeeeeeeeeeee
Modded Multiplayer Mega Bases Only!
Re: Friday Facts #373 - Factorio: Space Age
Thanks for the update, can't wait to learn more.
See the daily™ struggles with my Factory! https://www.twitch.tv/repetitivebeats
Re: Friday Facts #373 - Factorio: Space Age
Can't wait for the open beta too!
Re: Friday Facts #373 - Factorio: Space Age
This FFF comes as I reach 600th hour on my Space Exploration game !
One year is reasonnable, gonna wait for it !
EDIT: And of course, I'm available if you need more external testers :p
One year is reasonnable, gonna wait for it !
EDIT: And of course, I'm available if you need more external testers :p
Last edited by Squall124 on Fri Aug 25, 2023 11:45 am, edited 1 time in total.
Re: Friday Facts #373 - Factorio: Space Age
Those flames from the engines look AWESOME. Give that person a raise!
Last edited by Jon8RFC on Fri Aug 25, 2023 12:11 pm, edited 1 time in total.
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Re: Friday Facts #373 - Factorio: Space Age
YAY! Beta when? lol
Super stoked to have Friday Facts back!
Also, when can we start giving you money?? xD
Super stoked to have Friday Facts back!
Also, when can we start giving you money?? xD
Re: Friday Facts #373 - Factorio: Space Age
Godspeed friends, godspeed.
Getting an email notification about friday facts on factorio was always a systemically pleasant feeling in the last 10 years.
Really glad, that it is indeed space, as promised all those years ago which you have been working on.
It's still as exiting to me as it was then, and it will propably remain exiting for ages.
@ rebalance - I welcome it, but hope that it is not the same as with space exploration, where you are artificially prevented from building any meaningful base without having to rush space unprepared for bot logistics. Factorios point to point bot logistics are what really differentiates it from the later DSP or Satisfactory - in Space Exploration it is pushed so far back, that it makes the midgame, where you already have 5 science packs, and some ressource-intensive components really, really unpleasant.
Combine that with lack of "on-demand" trains in the original game, and it makes that section of a game really painful. Reminded me of the old times, where you had to rush Oil Cracking 2, or whatever it was called, or you would have a really bad time with manual tank deletion and all that other cumbersome stuff.
It's a very hot opinion, I know, but seeing as how I saw it all develop in time, maybe my 2 cents are worth something.
I also feel sad, that the same happens for artillery - even in it's current state, artillery was very expensive, cumbersome to setup. Even after artillery range 5 the range is too small, to have meaningful automated expansion, and requires constant manual intervention for land reclaiming. If, of course, something changed in the weapon department in addition to arty, where expansion can now be automated better in some way, and artillery is now stronger, I concede that point.
Right now, even on my couple 500+ saves, artillery remains a victory pole replacement, preventing biters from settling close to the walls.
Otherwise, I am very happy that you continue the work. May be cringy, but you certainly are my favourite dev team ever, and factorio is the best game I ever played/play regularly.
Getting an email notification about friday facts on factorio was always a systemically pleasant feeling in the last 10 years.
Really glad, that it is indeed space, as promised all those years ago which you have been working on.
It's still as exiting to me as it was then, and it will propably remain exiting for ages.
@ rebalance - I welcome it, but hope that it is not the same as with space exploration, where you are artificially prevented from building any meaningful base without having to rush space unprepared for bot logistics. Factorios point to point bot logistics are what really differentiates it from the later DSP or Satisfactory - in Space Exploration it is pushed so far back, that it makes the midgame, where you already have 5 science packs, and some ressource-intensive components really, really unpleasant.
Combine that with lack of "on-demand" trains in the original game, and it makes that section of a game really painful. Reminded me of the old times, where you had to rush Oil Cracking 2, or whatever it was called, or you would have a really bad time with manual tank deletion and all that other cumbersome stuff.
It's a very hot opinion, I know, but seeing as how I saw it all develop in time, maybe my 2 cents are worth something.
I also feel sad, that the same happens for artillery - even in it's current state, artillery was very expensive, cumbersome to setup. Even after artillery range 5 the range is too small, to have meaningful automated expansion, and requires constant manual intervention for land reclaiming. If, of course, something changed in the weapon department in addition to arty, where expansion can now be automated better in some way, and artillery is now stronger, I concede that point.
Right now, even on my couple 500+ saves, artillery remains a victory pole replacement, preventing biters from settling close to the walls.
Otherwise, I am very happy that you continue the work. May be cringy, but you certainly are my favourite dev team ever, and factorio is the best game I ever played/play regularly.
Pony/Furfag avatar? Opinion discarded.
Re: Friday Facts #373 - Factorio: Space Age
It’s so cool that Earendel works on it too, I’m so hyped!
Re: Friday Facts #373 - Factorio: Space Age
Don't get me wrong, I'm extremely hyped for the new expansion! But... most of all, I want to see what you guys have been up to relating to trains. Now that caught my attention!
"the ability to control train systems better" is what I'm really curious about. What we have now is pretty close to perfect, so I'm eager to find out how you improved it further.
Seriously though, looking forward to the expansion!
"the ability to control train systems better" is what I'm really curious about. What we have now is pretty close to perfect, so I'm eager to find out how you improved it further.
Seriously though, looking forward to the expansion!
Re: Friday Facts #373 - Factorio: Space Age
Same question! I'm generally very opposed to pre-orders, but I'm making an exception for Wube!ThorsDragon wrote: ↑Fri Aug 25, 2023 11:49 amYAY! Beta when? lol
Super stoked to have Friday Facts back!
Also, when can we start giving you money?? xD
[insert futurama "Shut up and take my money!" meme here]
Re: Friday Facts #373 - Factorio: Space Age
My main hope is that the new engine features will help Earendel make a better SE, because for DLC you finish its 80-hour campaign once and you're done. SE you can play for much longer and it has enough depth to make every run feel fresh.
Also any improvements to the train system are ultra-welcome.
Also any improvements to the train system are ultra-welcome.
Last edited by Suslik on Fri Aug 25, 2023 12:03 pm, edited 1 time in total.
Re: Friday Facts #373 - Factorio: Space Age
Hype Train to Spaceee!
- BlueTemplar
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Re: Friday Facts #373 - Factorio: Space Age
Awesome !
And the return of the weekly FFF to tide us over the wait until release !
And is that a cooling system that I see on those engines ?!
(But where are the radiators to get rid of the heat ?) EDIT : Oh, looks like the robotic arms are pulling in asteroids, which are then crushed and sorted, and the ice from them is then used for cooling in "chemical" plants ?!
And the return of the weekly FFF to tide us over the wait until release !
And is that a cooling system that I see on those engines ?!
(But where are the radiators to get rid of the heat ?) EDIT : Oh, looks like the robotic arms are pulling in asteroids, which are then crushed and sorted, and the ice from them is then used for cooling in "chemical" plants ?!
Last edited by BlueTemplar on Fri Aug 25, 2023 12:37 pm, edited 1 time in total.
BobDiggity (mod-scenario-pack)
Re: Friday Facts #373 - Factorio: Space Age
Actually pog news. Love it. Take the time you need to make it good.