[1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)

This subforum contains all the issues which we already resolved.
Post Reply
fienxjox
Burner Inserter
Burner Inserter
Posts: 12
Joined: Mon Dec 18, 2017 6:17 pm
Contact:

[1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)

Post by fienxjox »

Had this happen twice, seems like when heavily zoomed in, in a stopped train and another train comes by but not 100% sure yet. Crash log attached, will update if it happens again.

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-qcmsfr\src\sound\sdl\soundinstancesdl.cpp (129): SoundInstanceSDL::setPlayingProgress
c:\cygwin64\tmp\factorio-build-qcmsfr\src\sound\entityworkingsound.cpp (188): EntityWorkingSound::startPlayingActive
c:\cygwin64\tmp\factorio-build-qcmsfr\src\sound\entityworkingsound.cpp (414): EntityWorkingSound::update
c:\cygwin64\tmp\factorio-build-qcmsfr\src\sound\environmentsoundplayer.cpp (113): EnvironmentSoundPlayer::update
c:\cygwin64\tmp\factorio-build-qcmsfr\src\game.cpp (434): Game::prepareRender
c:\cygwin64\tmp\factorio-build-qcmsfr\src\mainloop.cpp (1039): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-qcmsfr\src\mainloop.cpp (678): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-qcmsfr\src\mainloop.cpp (394): MainLoop::run
c:\cygwin64\tmp\factorio-build-qcmsfr\src\main.cpp (1145): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC91C47034)
00007FFC91C47034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC921C2651)
00007FFC921C2651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
24083.047 Error SoundInstanceSDL.cpp:129: Invalid sound progress value.
Attachments
factorio-current.log
(12.07 KiB) Downloaded 71 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 13202
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.63] Crash Invalid sound progress value

Post by Rseding91 »

Thanks for the report. If you have a save file that reproduces the crash that would be super useful.
If you want to get ahold of me I'm almost always on Discord.

fienxjox
Burner Inserter
Burner Inserter
Posts: 12
Joined: Mon Dec 18, 2017 6:17 pm
Contact:

Re: [1.1.63] Crash Invalid sound progress value

Post by fienxjox »

Attached is the save that's done it twice, but its not from near a crash because at the time I had 60 minute autosaves. I've set it to 60 second now so if it crashes hopefully I have a save that's close.

Edit: save not wanting to upload (size limit?), will send to you Rseding dropbox link via discord DM

notnotatschool
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Feb 17, 2021 1:01 am
Contact:

[1.1.63] Game crashed with no visible immediate cause

Post by notnotatschool »

Log and save file attached. Playing with a moderately large number of mods (screenshots of modlist attached), the game crashed. At that moment I was inside a Locomotive 3. I wasn't interacting with the keyboard/mouse. I had a minute or two prior placed a nanoassembler 2 with the recipe "Grass progenitor". I can't think of any other actions I could have taken which would have done anything here. I have not been able to recreate the crash.

Merged...
Attachments
Nullius 1.zip
(51.23 MiB) Downloaded 96 times
modlist.png
modlist.png (151.88 KiB) Viewed 3477 times
factorio-current.log
(105.76 KiB) Downloaded 73 times

vicarion
Burner Inserter
Burner Inserter
Posts: 13
Joined: Thu Aug 11, 2016 1:46 am
Contact:

[1.1.63] Crashing to desktop - no mods. (SoundInstanceSDL::setPlayingProgress)

Post by vicarion »

No mods, pure vanilla. Ribbon world, playing multiplayer with one other person. Host crashing to desktop.

Has happened 4 times, all within the last ~5 hours of gameplay. No obvious specific cause. Loading last autosave and continuing to play works.
Attachments
megabase.zip
(48.6 MiB) Downloaded 107 times
factorio-dump-previous.dmp
(966.42 KiB) Downloaded 78 times
factorio-current.log
(18.69 KiB) Downloaded 80 times

Loewchen
Global Moderator
Global Moderator
Posts: 8308
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [1.1.63] Crashing to desktop - no mods.

Post by Loewchen »

Post the log of the session with the crash please.

vicarion
Burner Inserter
Burner Inserter
Posts: 13
Joined: Thu Aug 11, 2016 1:46 am
Contact:

Re: [1.1.63] Crashing to desktop - no mods.

Post by vicarion »

Sorry, I thought I had, hopefully this is what you need.
Attachments
factorio-previous.log
(25 KiB) Downloaded 81 times

vicarion
Burner Inserter
Burner Inserter
Posts: 13
Joined: Thu Aug 11, 2016 1:46 am
Contact:

Re: [1.1.63] Crashing to desktop - no mods. (SoundInstanceSDL::setPlayingProgress)

Post by vicarion »

Crashed again, here's another set of log files.

Same map. This time I was hosting multiplayer, but playing alone.

Seemed to happen when I clicked on the train engine I was riding in, but loading auto save and repeating action did not cause crash.
Attachments
factorio-dump-current.dmp
(993.56 KiB) Downloaded 89 times
factorio-current.log
(19.4 KiB) Downloaded 85 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 13202
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.63] Crash Invalid sound progress value (SoundInstanceSDL::setPlayingProgress)

Post by Rseding91 »

Thanks for all the reports. Boskid and I found the issue and it's now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Resolved Problems and Bugs”