![Image](https://forums.factorio.com/images/ext/5189f42fa578191959c76dfba057328e.png)
As can be seen in the image above, game.ban_player is not parsing it's arguments correctly / working with them when both the playername and reason for the ban are provided. When the same intended action is executed through /banlist add, it works fine. Exempt from this issue is when I ban myself (/c game.ban_player("oof2win2", "hacker")), in that case it works.