Placing a pole as seen in above image is causing a crash (happened twice on the same action after I ran it over with my tank twice). The pole being replaced is connected to the power switch and another power pole out of sight. This game is multiplayer and I'm the host.
Here is the crash log:
log
Code: Select all
0.000 2021-10-29 21:44:00; Factorio 1.1.42 (build 59009, win64, steam)
0.000 Operating system: Windows 10 (build 19042)
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "11324"
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/ry_rh/AppData/Roaming/Factorio [1204401/3814800MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 5808/49095 MB, page: 10154/56263 MB, virtual: 4331/134217727 MB, extended virtual: 0 MB]
0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.014 Available displays: 1
0.014 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3090 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.066 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.231 Initialised Direct3D[0]: NVIDIA GeForce RTX 3090; id: 10de-2204; driver: nvldumdx.dll 27.21.14.6627
0.231 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.231 [Local Video Memory] Budget: 23580MB, CurrentUsage: 4MB, Reservation: 0/11918MB
0.231 [Non-Local Vid.Mem.] Budget: 23779MB, CurrentUsage: 0MB, Reservation: 0/12017MB
0.231 Tiled resources: Tier 2
0.231 Unified Memory Architecture: No
0.231 BGR 565 Supported: Yes
0.231 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.231 Graphics settings preset: very-high
0.231 Dedicated video memory size 24348 MB
0.269 Desktop composition is active.
0.269 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
0.269 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.304 DSound: Starting _dsound_update thread
0.304 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.304 DSound: Enter _dsound_update; tid=10232
0.400 Logitech LED Controller initialized.
0.455 Loading mod settings Power Armor MK3 0.3.8 (settings.lua)
0.455 Loading mod settings pump 1.1.3 (settings.lua)
0.457 Loading mod core 0.0.0 (data.lua)
0.518 Loading mod base 1.1.42 (data.lua)
0.766 Loading mod Big_Brother 0.5.4 (data.lua)
0.863 Loading mod Power Armor MK3 0.3.8 (data.lua)
0.956 Loading mod pump 1.1.3 (data.lua)
1.045 Loading mod base 1.1.42 (data-updates.lua)
1.137 Loading mod Big_Brother 0.5.4 (data-updates.lua)
1.226 Loading mod Power Armor MK3 0.3.8 (data-updates.lua)
1.312 Loading mod pump 1.1.3 (data-final-fixes.lua)
1.314 Script @__pump__/data-final-fixes.lua:4: Map of which extractors are usable for each fluid type:
1.314 Script @__pump__/data-final-fixes.lua:5: {
["basic-fluid"] = {
extractors = {
"pumpjack"
},
fluids = {
"crude-oil"
}
}
}
1.398 Checksum for core: 2678779337
1.398 Checksum of base: 1707732430
1.398 Checksum of Big_Brother: 2324121264
1.398 Checksum of Power Armor MK3: 3875784009
1.398 Checksum of pump: 329271013
1.576 Prototype list checksum: 455477756
1.624 Loading sounds...
1.746 Info PlayerData.cpp:73: Local player-data.json unavailable
1.746 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1635561839
1.892 Initial atlas bitmap size is 16384
1.929 Created atlas bitmap 16384x16384 [none]
1.933 Created atlas bitmap 16384x13380 [none]
1.933 Created atlas bitmap 8192x4188 [decal]
1.934 Created atlas bitmap 16384x5568 [low-object]
1.935 Created atlas bitmap 8192x4464 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.935 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
1.936 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
1.936 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
1.936 Created atlas bitmap 4096x3104 [mipmap]
1.937 Created atlas bitmap 8192x2256 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.937 Created atlas bitmap 8192x1496 [alpha-mask]
1.940 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
1.941 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
1.941 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.944 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.682 Parallel Sprite Loader initialized (threads: 7)
10.174 Sprites loaded
10.197 Generated mipmaps (4) for atlas [3] of size 16384x5568
10.208 Generated mipmaps (3) for atlas [4] of size 8192x4464
10.219 Generated mipmaps (3) for atlas [5] of size 16384x6064
10.230 Generated mipmaps (3) for atlas [6] of size 4096x3216
10.241 Generated mipmaps (3) for atlas [7] of size 4096x1856
10.273 Generated mipmaps (3) for atlas [8] of size 4096x3104
10.284 Generated mipmaps (5) for atlas [9] of size 8192x2256
10.295 Generated mipmaps (3) for atlas [12] of size 8192x2336
10.312 Custom mipmaps uploaded.
10.710 Factorio initialised
10.728 Steam Storage Quota: 3954/4768
24.293 Info ServerSynchronizer.cpp:31: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
24.293 Info ServerMultiplayerManager.cpp:787: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
24.293 Info ServerMultiplayerManager.cpp:787: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
24.293 Loading map C:\Users\ry_rh\AppData\Roaming\Factorio\saves\NathanGame.zip: 10207214 bytes.
24.339 Loading level.dat: 25819990 bytes.
24.345 Info Scenario.cpp:198: Map version 1.1.42-0
25.066 Loading script.dat: 7309 bytes.
25.069 Checksum for script C:/Users/ry_rh/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1532059105
25.074 Checksum for script __Big_Brother__/control.lua: 278657365
25.083 Checksum for script __pump__/control.lua: 3062089060
25.156 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
25.157 Hosting game at IP ADDR:({0.0.0.0:34197})
25.157 Info ServerMultiplayerManager.cpp:787: updateTick(2961477) changing state from(CreatingGame) to(InGame)
25.157 Info UDPSocket.cpp:39: Opening socket for broadcast
25.171 Info GameActionHandler.cpp:5000: UpdateTick (2961477) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
25.328 Info SteamContext.cpp:492: Lobby created callback started.
25.328 Info SteamContext.cpp:499: Lobby created succeeded.
25.329 Info SteamContext.cpp:521: Lobby creation finished.
25.329 Info SteamContext.cpp:529: Entered own lobby.
35.701 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198039223480}))
35.701 Refusing connection for address (STEAM ID:({76561198039223480})), username (misix). ModsMismatch
53.684 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198039223480}))
53.684 Refusing connection for address (STEAM ID:({76561198039223480})), username (misix). PasswordMissing
57.252 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198039223480}))
57.252 Info ServerRouter.cpp:467: Replying to connectionRequest for address(STEAM ID:({76561198039223480})).
57.252 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(986) adding peer(1)
57.279 Info ServerMultiplayerManager.cpp:787: updateTick(2963402) changing state from(InGame) to(InGameSavingMap)
57.285 Info ServerMultiplayerManager.cpp:938: updateTick(2963402) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
57.582 Info ServerMultiplayerManager.cpp:1006: UpdateTick(2963402) Serving map(C:\Users\ry_rh\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(9463868) crc(3274399885)
57.582 Info ServerMultiplayerManager.cpp:787: updateTick(2963402) changing state from(InGameSavingMap) to(InGame)
57.667 Info ServerMultiplayerManager.cpp:938: updateTick(2963407) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
65.135 Info ServerMultiplayerManager.cpp:938: updateTick(2963855) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
65.702 Info ServerMultiplayerManager.cpp:938: updateTick(2963889) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
66.551 Info ServerMultiplayerManager.cpp:938: updateTick(2963940) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
66.551 Info GameActionHandler.cpp:5000: UpdateTick (2963940) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
66.652 Info ServerMultiplayerManager.cpp:938: updateTick(2963946) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
167.555 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
167.887 Info AppManagerStates.cpp:1938: Saving finished
467.885 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
468.229 Info AppManagerStates.cpp:1938: Saving finished
768.227 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
768.591 Info AppManagerStates.cpp:1938: Saving finished
1068.671 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
1069.034 Info AppManagerStates.cpp:1938: Saving finished
1369.042 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
1369.388 Info AppManagerStates.cpp:1938: Saving finished
1669.415 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
1669.774 Info AppManagerStates.cpp:1938: Saving finished
1969.787 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
1970.143 Info AppManagerStates.cpp:1938: Saving finished
2223.409 Error CrashHandler.cpp:492: Exception Code: c0000005, Address: 0x00007ff69b1c7d4c
ModuleBase: 0x00007ff69af80000, ImageSize: 01d6e000, RelativeAddress: 00247d4c
2223.409 Error CrashHandler.cpp:498: Access Violation: Read at address 0000000000000170
2223.409 Error CrashHandler.cpp:512: Exception Context:
rax=0000009619d8e2e0, rbx=0000020cb5a7f0a0, rcx=0000020cb5e6b690,
rdx=0000020cb5a7f0a0, rsi=0000000000000168, rdi=0000020c720a8220,
rip=00007ff69b1c7d4c, rsp=0000009619d8e290, rbp=0000020cb5e6b690,
r8=0000020c720a8201, r9=0000020c720a8220, r10=0000020cb5e6b800,
r11=0000020cb5a7f0a0, r12=0000000000000000, r13=0000000000000000,
r14=0000020cb249f010, r15=0000020cb249f028
2223.409 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff69af80000 - 0x00007ff69ccee000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-rjzlor\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-rjzlor\src\util\logger.cpp (545): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-rjzlor\src\util\logger.cpp (552): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-rjzlor\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-rjzlor\src\util\crashhandler.cpp (541): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF313C347)
00007FFFF313C347 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF59B51B0)
00007FFFF59B51B0 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF599C766)
00007FFFF599C766 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF59B20CF)
00007FFFF59B20CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF5961454)
00007FFFF5961454 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF59B0BFE)
00007FFFF59B0BFE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-rjzlor\src\energy\electricsubnetwork.cpp (1302): ElectricSubNetwork::addConnection
c:\cygwin64\tmp\factorio-build-rjzlor\src\entity\entityghost.cpp (1192): EntityGhost::connectWiresToInnerPart2
c:\cygwin64\tmp\factorio-build-rjzlor\src\manualbuilder.cpp (539): ManualBuilder::fastReplaceEntity
c:\cygwin64\tmp\factorio-build-rjzlor\src\commonmanualbuilder.cpp (419): CommonManualBuilder::buildCommon
c:\cygwin64\tmp\factorio-build-rjzlor\src\manualbuilder.cpp (339): ManualBuilder::build
c:\cygwin64\tmp\factorio-build-rjzlor\src\controller\charactercontroller.cpp (617): CharacterController::build
c:\cygwin64\tmp\factorio-build-rjzlor\src\gameactionhandler.cpp (741): GameActionHandler::build
c:\cygwin64\tmp\factorio-build-rjzlor\src\gameactionhandler.cpp (369): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-rjzlor\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-rjzlor\src\net\networkinputhandler.cpp (180): NetworkInputHandler::flushActions
c:\cygwin64\tmp\factorio-build-rjzlor\src\net\networkinputhandler.cpp (120): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-build-rjzlor\src\net\servermultiplayermanager.cpp (738): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-build-rjzlor\src\net\multiplayermanagerbase.cpp (167): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-build-rjzlor\src\mainloop.cpp (1235): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-rjzlor\src\mainloop.cpp (1119): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-rjzlor\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void),ServerRouter *>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void),ServerRouter *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF3E57034)
00007FFFF3E57034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF5962651)
00007FFFF5962651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2226.175 Error CrashHandler.cpp:189: Map tick at moment of crash: 3093196
2226.225 Info CrashHandler.cpp:309: Executable CRC: 4107022004
2226.225 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2241.596 Uploading log file
2241.968 Error CrashHandler.cpp:260: Heap validation: success.
2241.969 Creating crash dump.
2242.284 CrashDump success