So I have this outpost that I'm deconstructing (just the walls and turrets) because it is now inside safe territory, walled off against water chokepoints. I'm just now noticing that the flamethrower turrets don't dump their fluid-contents back into the pipes! Not cool....
I tested by isolating one turret and deconstructing it by hand.
Factorio 1.1.14
Several mods like swarmageddon, extra armor, electric trains... nothing that affects flame turrets.
Can you at least explain why this is so if it is not-a-bug or working as intended?
Flamethrower Turrets do not give back fluid on deconstruct
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Re: Flamethrower Turrets do not give back fluid on deconstruct
This is not a bug.
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Re: Flamethrower Turrets do not give back fluid on deconstruct
Actually a reasonable question imo.gallomimia wrote: Sat Oct 09, 2021 7:01 pm Can you at least explain why this is so if it is not-a-bug or working as intended?
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Re: Flamethrower Turrets do not give back fluid on deconstruct
If someone has gameplay questions there are subforums to ask those, Bug reports is not the shortcut to get a dev response.
Re: Flamethrower Turrets do not give back fluid on deconstruct
The question isn't how to use flamethrower turrets but why it's not a bug that flamethrower turrets destroy fluids on deconstruction when other entities transfer the fluid to other connected entities.
If the answer is something like that the turret has 2 fluid boxes, one for the connection and one for the flame, and fluids in the second box get lost then that would be all the explanation needed.
If the answer is something like that the turret has 2 fluid boxes, one for the connection and one for the flame, and fluids in the second box get lost then that would be all the explanation needed.
Re: Flamethrower Turrets do not give back fluid on deconstruct
That sounds like viewtopic.php?p=526664#p526664mrvn wrote: Mon Oct 11, 2021 3:24 pm If the answer is something like that the turret has 2 fluid boxes, one for the connection and one for the flame, and fluids in the second box get lost then that would be all the explanation needed.
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Re: Flamethrower Turrets do not give back fluid on deconstruct
Does this mean this is considered a minor issue?
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Re: Flamethrower Turrets do not give back fluid on deconstruct
Does it change anything here whether it is Minor issue or Not a bug?
Its just a tiny loss of fluid (~100), simillar loss may happen during pipe deconstruction when it is full and all the neighbours are also full so there is no place to dump the content. It does not strictly go to "Not a bug" because it was not designed to intentionally get rid of fluids, it just does not have any huge implications into gameplay and this saves couple of weird corner cases like what if the internal buffer has different fluid than the fluidbox.
Its just a tiny loss of fluid (~100), simillar loss may happen during pipe deconstruction when it is full and all the neighbours are also full so there is no place to dump the content. It does not strictly go to "Not a bug" because it was not designed to intentionally get rid of fluids, it just does not have any huge implications into gameplay and this saves couple of weird corner cases like what if the internal buffer has different fluid than the fluidbox.