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[Klonan] [2.1.9] Oops! All worms!
Posted: Sun Jul 05, 2026 8:31 am
by juliawtapp
Playing 2.1.9 I came across a nest outside of my base that is literally all worms. This may be normal behaviour but I thought it was very odd so I figured I would make a post just in case.
I have attached an image of it and my save. The base is to the west of my character.
Re: [2.1.9] Oops! All worms!
Posted: Sun Jul 05, 2026 11:00 am
by Genhis
Re: [Klonan] [2.1.9] Oops! All worms!
Posted: Tue Jul 14, 2026 5:38 pm
by Klonan
This is not easy to reverse, I suppose you don't have a save game from a few hours earlier?
What I suspect, it may be a little bit funny, that there is this 1 chunk with just spitter spawners:

- factorio-run_jkr7uZXpIs.png (3.56 MiB) Viewed 75 times
And with 2.1 I made it more 'naturalistic' with the base spawning, that:
- Biters -> Spawner
- Spitters -> Worms
And by chance it seems that only spitters reacted to the call to expand, which naturally means that only worms were created.
Until I can reproduce anything during the build process, I will chalk this up as a funny RNG emergent outlier, but that there is no underlying issue with the base building code that needs to be fixes
(Also, I could also change it so both biters and spitters become bother spawners and worms with a random chance, but that is a question for a different day.)