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[2.1.9] Biters expansion potential chunks look strange

Posted: Tue Jun 30, 2026 6:30 pm
by nickkuk
After 2.1.9 update a lot of new potential biters expansion chunks has appeared. It is ok for me to fight biters, but those points look strange and one nest appeared really in point where I stay now. On this map there were no potential expansion chunks in 2.1.8 at all.

Re: [2.1.9] Biters expansion potential chunks looks strage

Posted: Tue Jun 30, 2026 8:05 pm
by Jap2.0
134444

The lack was a bug in 2.1.7/2.1.8; what you see now is probably more similar to how it was in 1.1.

Re: [2.1.9] Biters expansion potential chunks looks strage

Posted: Tue Jun 30, 2026 9:44 pm
by nickkuk
Jap2.0 wrote: Tue Jun 30, 2026 8:05 pm 134444

The lack was a bug in 2.1.7/2.1.8; what you see now is probably more similar to how it was in 1.1.
Sure, I saw this. Just quite strange that chunk that almost fully filled out with my buildings (solar power plant) is considered as potential expansion, but chunk that with literally zero buildings is not.

Re: [2.1.9] Biters expansion potential chunks looks strage

Posted: Wed Jul 01, 2026 12:14 am
by Jap2.0
nickkuk wrote: Tue Jun 30, 2026 9:44 pm
Jap2.0 wrote: Tue Jun 30, 2026 8:05 pm 134444

The lack was a bug in 2.1.7/2.1.8; what you see now is probably more similar to how it was in 1.1.
Sure, I saw this. Just quite strange that chunk that almost fully filled out with my buildings (solar power plant) is considered as potential expansion, but chunk that with literally zero buildings is not.
I guess I don't know exactly which chunks you're looking at that you would expect to be candidates, but the current rule (in 2.1) is that candidates must be 3-5 chunks away from existing bases, which rules out most of the empty chunks I see. Red/orange color means that biters will prefer not expanding to those chunks (or rather, have a low probability of doing so), but still will if there are no alternatives available.

(If you regularly look at expansion chunks you probably know most of that... but including everything for completeness/posterity.)

Re: [2.1.9] Biters expansion potential chunks look strange

Posted: Wed Jul 01, 2026 7:17 am
by nickkuk
Ok, sorry nvm then. Can be closed if devs see that everything is correct.

I'm happy with bitters new pressure. For death world we surely need the similar time-factor challenges on Vulcanus and Fulgora ;)

Re: [2.1.9] Biters expansion potential chunks look strange

Posted: Wed Jul 01, 2026 9:49 am
by Klonan
Looks correct, thank you for the report though