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Module slots for Agricultural Towers

Posted: Wed Sep 10, 2025 3:46 pm
by BraveCaperCat
Currently, you cannot add module slots to prototypes of the AgriculturalTowerPrototype type, limiting the number of machines we can add module slots to.
The list of machines we can add modules to, as of 2.0.66, includes the following prototype types.
  • AssemblingMachinePrototype
  • FurnacePrototype
  • MiningDrillPrototype
  • RocketSiloPrototype
  • LabPrototype
  • BeaconPrototype
I'm just suggesting that you add agricultural towers to that list. That way, we'd have pretty much everything that can consume or generate items on the list, other than the ones that generate heat or steam. (that would be boilers and nuclear reactors)

Re: Module slots for Agricultural Towers

Posted: Thu Sep 18, 2025 1:23 am
by pastelstoic
Aside from efficiency modules, no module type would have any effect on agricultural towers. They don't actually produce anything, they just automatically harvest plants.

Re: Module slots for Agricultural Towers

Posted: Thu Sep 18, 2025 12:24 pm
by Amarula
Hmm now I want a mod for a building based on an agritower that harvests trees to produce a given recipe like a wooden tank!