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[2.0.23] Gleba's artificial soil recipes can use prod modules

Posted: Tue Dec 03, 2024 1:32 pm
by Hares
Both artificial & overgrowth soil for both jellynut & yumako can benefit from prod modules which does not make sense on a first glance (landfill & both kind of concrete can't benefit from productivity which are all made in the same assembly machines). I couldn't find a formal confirmation this is intended, so I opened a bug report.
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12-03-2024, 16-32-34.png (262.76 KiB) Viewed 893 times

Re: [2.0.23] Gleba's artificial soil recipes can use prod modules

Posted: Tue Dec 03, 2024 1:51 pm
by IsaacOscar
Hares wrote: Tue Dec 03, 2024 1:32 pm both kind of concrete can't benefit from productivity which are all made in the same assembly machines
Unless of course you make concrete in a foundry, then you can use productivity modules.
It's also strange that stone bricks (which are in the logistics tab) can use productivity modules.

Re: [2.0.23] Gleba's artificial soil recipes can use prod modules

Posted: Tue Dec 03, 2024 1:57 pm
by Hares
IsaacOscar wrote: Tue Dec 03, 2024 1:51 pm
Hares wrote: Tue Dec 03, 2024 1:32 pm both kind of concrete can't benefit from productivity which are all made in the same assembly machines
Unless of course you make concrete in a foundry, then you can use productivity modules.
It's also strange that stone bricks (which are in the logistics tab) can use productivity modules.
The 1st is an intermediate product, according to a recipe tab.
The 2nd is a consistency case, so your furnaces won't eject modules in case a random stone appears on a belt.

Re: [2.0.23] Gleba's artificial soil recipes can use prod modules

Posted: Tue Dec 03, 2024 2:02 pm
by IsaacOscar
Hares wrote: Tue Dec 03, 2024 1:57 pm The 1st is an intermediate product, according to a recipe tab.
Which makes no sense, how can a recipe be an "Intermediate product" but not the actual product of the recipe?
Hares wrote: Tue Dec 03, 2024 1:57 pm The 2nd is a consistency case, so your furnaces won't eject modules in case a random stone appears on a belt.
Ahh, that makes sense then, because you don't set the recipe manually.

Re: [2.0.23] Gleba's artificial soil recipes can use prod modules

Posted: Tue Dec 03, 2024 2:09 pm
by Nemoricus

Re: [2.0.23] Gleba's artificial soil recipes can use prod modules

Posted: Tue Dec 03, 2024 2:22 pm
by IsaacOscar
Nemoricus wrote: Tue Dec 03, 2024 2:09 pm See also: viewtopic.php?f=7&t=120152
viewtopic.php?f=7&t=118637
Thanks!

And here is an ancient discussion also complaining about stone bricks 44801.

Re: [2.0.23] Gleba's artificial soil recipes can use prod modules

Posted: Thu Dec 12, 2024 3:10 pm
by evanrinehart
Here is another more recent debate on the meaning of the prod modules message about intermediates.

viewtopic.php?t=122408

TLDR the message isn't an absolute rule about the intermediate category. Instead the choice of what prod modules work with is arbitrary / up to game balance.

And the message is covering as many cases as it can in an understandable way.

Re: [2.0.23] Gleba's artificial soil recipes can use prod modules

Posted: Thu Dec 12, 2024 3:38 pm
by Hares
evanrinehart wrote: Thu Dec 12, 2024 3:10 pm Here is another more recent debate on the meaning of the prod modules message about intermediates.

viewtopic.php?t=122408

TLDR the message isn't an absolute rule about the intermediate category. Instead the choice of what prod modules work with is arbitrary / up to game balance.

And the message is covering as many cases as it can in an understandable way.
I am not speaking about the pop-up message.
This is the reverse situation where all things state this should not work but it works.

Re: [2.0.23] Gleba's artificial soil recipes can use prod modules

Posted: Sun Dec 15, 2024 3:10 am
by momumi
Hopefully not a bug, because I've been using this to farm legendary biter eggs. With max productivity, you get about 1 legendary biter egg from 400 250 normal eggs.
Edit: Actually think the ratio is more like 1 to 250 eggs (consumption graph includes eggs from recycling)

Re: [2.0.23] Gleba's artificial soil recipes can use prod modules

Posted: Tue Jan 21, 2025 1:49 pm
by boskid
From the answers i got, this appears to be an intended decision, and so this is Not a bug.