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Mech Armour stopped registering certain equipment.
Posted: Thu Nov 07, 2024 10:40 am
by mortalwombat16
After uploading a particularly large blueprint book the game froze for a second and now my mech armour (and all armours created in this world following this) stopped registering portable reactors and exoskeletons. You can see the stats missing at the bottom.
Re: Mech Armour stopped registering certain equipment.
Posted: Thu Nov 07, 2024 7:04 pm
by robot256
Post the log, savefile and blueprint string. See
3638
Re: Mech Armour stopped registering certain equipment.
Posted: Thu Nov 07, 2024 9:24 pm
by evnor
I have the same problem on the latest 2.0.15 experimental. I didn't load any blueprints.
To reproduce: Load the savefile. Open the mech armor equipment grid. Adding and removing the exoskeletons does not change the armor stats. Adding and removing the energy shields, personal roboports, and batteries does change thet armor stats. The inventory also contains power armor with a reactor and 4 legs. Adding and removing the legs from the power armor does update the armor stats.
Mech armor without legs:

- without_legs.png (2.75 MiB) Viewed 857 times
Mech armor without legs, with no movement bonus:

- with_legs.png (2.67 MiB) Viewed 857 times
Re: Mech Armour stopped registering certain equipment.
Posted: Fri Nov 08, 2024 2:36 pm
by Genhis
evnor wrote: Thu Nov 07, 2024 9:24 pm
I have the same problem on the latest 2.0.15 experimental. I didn't load any blueprints.
Your exoskeletons (Alt + E by default) are turned off.