GregoriusT wrote: Sat Jul 11, 2026 1:56 am
I have watched Nilaus for quite a while and his blueprints honestly feel like they get worse with every generation of his masterclass series. Like he clearly knows plenty of space saving and efficient belting techniques, but seems to forget about them completely in the next iteration, resulting in much bigger setups for the same end result. He does not even try to make use of the better Rail curves to make his train stations smaller, in fact they are huge now compared to what he did before.
I feel this is subjective, to me it's a style that matures, it's different than what speedrunners do, those are videos i watch too, or DoshDoshington, or Trupen , those are (very) different playstyles to me. And also the videos, Nilaus you can follow along, it's relaxing, most players can use the blueprint it would make sense for them, AntiElitz you can't follow along, those are the first factorio video i knew of, you can use the blueprint if you want to but it's unlikely those are the "good" blueprints to follow for most players, it's made for if you play super fast, if you have good knowledge of the game and if the goal is the win screen. You learn different tricks. I do not "watch" megabaser because i feel it's a bit boring to me but i enjoy reading and seeing pictures and spreadsheets lol, i feel it's yet another playstyle which teach different things too. Nilaus blueprints are mostly done "on camera", and it's super hard to do math "on camera", so there is also time "off camera" to pick up the good ideas from the community, that's also what makes youtuber blueprint's "special". I feel if Nilaus "style" was to make compact blueprint, he would have super compact one, because people would tell him during the twich videos. I do not have the same building style as Nilaus, i build more compact and more messy, so i get part of the criticism you make, but to a friend who's on the younger side of me who wouldn't be a programmer and struggle in the game i would 100% recommend them Nilaus videos. Not to copy the blueprint , rather discover the mindset, and the techniques, to understand how to make their own blueprints. Like if they played competitive FPS or MOBA before. It doesn't mean it's what my games looks like, i think the fun comes from the self imposed challenge personnally, my games look like someone had vaguely tried a Dosh idea, but had too many Trupen's moment to complete the task.
GregoriusT wrote: Sat Jul 11, 2026 1:56 am
What i dislike most about the internet blueprints is, that people dont even frikkin know what it is that they copypaste into the World. You cant just have a Bufferchest Logistics based upcycler in a Storagechest based Logistics Base, especially not one that eats up literally all the Tungsten Carbide >.>
I do share the feeling, and i feel it's the worst, because blueprints are great, when "used properly". You mention a very ojective case of failure to use properly the blueprint found on the internet. But most often i even dislike more subjective things, when it's functionning but not aligned with the goal of the map. Since i played "a lot" the game, apart from "now" when it's just new 2.1 reset things a bit, i have changed the settings , added mod, and seek for self-imposed challenge more and more, where the whole point is to not have a ready-to-use-solution from previous game, when i feel they are good enough, like i've peaked, it's too comfortable to use, i have to change the goal to make the "optimal" design different, make a new puzzle for myself. And here when player uses blueprints from the internet, sometimes i recognize it, i have it too, and i have others that i feel are also "genereic" from another youtuber or another serie that would be more appropriate for the particular game/ level of tech / objectives / modpacks. I'd be disliking the use of blueprint "more" when it's not the proper ones. Robots can be in this case more prone to misuse than belts or self contained-blueprint, i can see that

But really, it's not about the blueprints, it's about the players with whom you play, and it's sad but expected that the more you play the less you find players that have played as much and have the same feelings about the game.
GregoriusT wrote: Sat Jul 11, 2026 1:56 am
There definitely should be more options for preventing importing of blueprints without blocking stuff like smaller blueprints (like the grid aligned landmine, or the Turret with Ammo inside, or the pre-fueled Car)
If you are the host / admin you can always put them in the game blueprint yourself

What all of this made me think of is that different players used different space casinos. Or should have, it was not always the case that they were using space casino when necessary or a proper blueprint and it was spoiling them from part of the content quality has to offer when using someone else's blueprint 'mindlessly'. But i think this is the case for most quality design or even blueprint in the game. Space casino were too strong , it's replaced by other blueprints where players follow the same pattern sometimes unfortunatly of using the wrong blueprints. And when looking at "what" are those blueprints, the trade off are not seen as a positive to me. Preventing imports is more of a personnal thing, whereas it's also possible to see the effect of "balance" in what builds are shown in tutorials and "how to" . Those have their category of playstyle, who adapts differently, and for those players that experience the game for the first time searching for tutorial and help, the "generic" way being space casino is no more; it's no more that great magnificent legendary spaceship that always win forever. That tricky, no robots, 1 stack-sized chunky asteroids, flying spaggethi. You can still try and make something against the game designed to make it suboptimal "all the time", but that's not something that will be experienced by players struggling to beat the game, it is reduced to a curiosity if updated for 2.1 , and for a moment new players may still see tutorials for space casino, see the two different "walkthrough" video, and decide "naa it's too much they made it for those players that have all the time in the world but not me". Or see the designs and miss the "waow finally ! " feels, the "grand finale" or something