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Version 2.0.69

Posted: Mon Sep 29, 2025 3:44 pm
by FactorioBot
Bugfixes
  • Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (130989)
  • Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (130994)
  • Fixed that upgrading fuel in blueprints could result in invalid fuel requests. (130958)
  • Fixed that super-force-building would not generate a player-rotated event. (128978)
  • Fixed a crash when script checks if a space platform can leave when it was not yet built. (131015)
  • Fixed a crash when a modded character entity without a character corpse defined dies. (131022)
  • Fixed custom tooltip fields were not showing for modded recipes. (131044)
  • Fixed some gui widgets were not selectable when inside of a long table that is scrolled to only show last row. (130970)
  • Fixed proxy container interaction with agricultural tower. (131057)
  • Fixed spoil products of recipe products were not listed as possible recipe trash. (131072)
  • Fixed LuaRendering rich text in game render mode being drawn above fog of war. (131066)
  • Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. (130907)
Modding
  • Added MiningDrillPrototype::resource_searching_offset.
  • Added "scripted" technology trigger.
  • Added FluidWagonPrototype::connection_category.
Scripting
  • Added on_player_dropped_item_into_entity event.
  • Added LuaItemCommon::entity_logistics_enabled and entity_enable_logistics_while_moving read/write.
  • Added LuaItemCommon::entity_driver_is_gunner, entity_auto_target_without_gunner and entity_auto_target_with_gunner read/write.
  • Added maximum_quality_jump utility constant.
  • Added LuaEntity::mining_area read.
  • Added LuaForce::script_trigger_research().
Previous changelog: Version 2.0.68

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

Re: Version 2.0.69

Posted: Mon Sep 29, 2025 4:11 pm
by eugenekay
Nice!

Thanks for the continued hard work.

Re: Version 2.0.69

Posted: Mon Sep 29, 2025 4:13 pm
by valneq
NICE

Re: Version 2.0.69

Posted: Mon Sep 29, 2025 4:30 pm
by raiguard
Nice

Re: Version 2.0.69

Posted: Mon Sep 29, 2025 4:51 pm
by lyvgbfh
FactorioBot wrote: Mon Sep 29, 2025 3:44 pm Modding
  • Added "scripted" technology trigger.
Nice

Re: Version 2.0.69

Posted: Mon Sep 29, 2025 4:57 pm
by _Bluestone_
nice

Re: Version 2.0.69

Posted: Mon Sep 29, 2025 5:03 pm
by aka13
nice

Re: Version 2.0.69

Posted: Mon Sep 29, 2025 5:03 pm
by thedoh
nice update

Re: Version 2.0.69

Posted: Mon Sep 29, 2025 5:04 pm
by _CodeGreen
Nice

Re: Version 2.0.69

Posted: Mon Sep 29, 2025 7:15 pm
by Neutronium
Fixed that super-force-building would not generate a player-rotated event.
lol

Re: Version 2.0.69

Posted: Tue Sep 30, 2025 2:27 am
by protocol_1903
nice

Re: Version 2.0.69

Posted: Wed Oct 01, 2025 7:17 am
by oobanooba
Fixed that super-force-building would not generate a player-rotated event.
YES!

Re: Version 2.0.69

Posted: Wed Oct 01, 2025 8:05 pm
by Stargateur
Nice

Image

Re: Version 2.0.69

Posted: Wed Oct 01, 2025 9:50 pm
by lilstrip
NICE

Re: Version 2.0.69

Posted: Fri Oct 03, 2025 12:02 am
by Brathahn
r89bufvp2fb51.jpg
r89bufvp2fb51.jpg (18.76 KiB) Viewed 4899 times

Re: Version 2.0.69

Posted: Mon Oct 06, 2025 6:47 pm
by Shirasik
According to this https://www.youtube.com/watch?v=NpuwXt-A3QQ 2.0.69 also introduced neat optimization not being mentioned in the patchnotes. tl;dw if a platform has every request being satisfied then it don't scan surface it orbiting making silochesting quite viable thing in megabasing

Re: Version 2.0.69

Posted: Sat Oct 11, 2025 12:05 am
by Green Cat
Is there a roadmap regarding 2.1? Since i did not see one here, i did not see any news, nothing.

Re: Version 2.0.69

Posted: Sat Oct 11, 2025 10:57 am
by Klonan
Green Cat wrote: Sat Oct 11, 2025 12:05 am Is there a roadmap regarding 2.1? Since i did not see one here, i did not see any news, nothing.
You did not miss anything, any news or roadmap will be communicated via the Friday facts:
https://factorio.com/blog/

Re: Version 2.0.69

Posted: Sun Oct 12, 2025 5:35 pm
by Hamburger868
After I updated to this version (2.0.69) my game crashes immediately and gives an error message. It says it's an unexpected error and to post my log file on this forum. I am running Factorio on Mac OS 15.7.1. Any help will be greatly appreciated.

Re: Version 2.0.69

Posted: Sun Oct 12, 2025 7:01 pm
by Loewchen
Hamburger868 wrote: Sun Oct 12, 2025 5:35 pm After I updated to this version (2.0.69) my game crashes immediately and gives an error message. It says it's an unexpected error and to post my log file on this forum. I am running Factorio on Mac OS 15.7.1. Any help will be greatly appreciated.
Open a topic in Bug reports following 3638 please.