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Version 1.1.27

Posted: Thu Mar 11, 2021 10:30 am
by FactorioBot
Bugfixes
  • Fixed trees and stones would block placement of wall ghosts. (96529)
  • Fixed interaction with entities from zoomed-to-world view in editor. (96530)
  • Fixed spidertrons with burner energy sources didn't interact with auto-trash correctly. (96461)
  • Fixed a crash when viewing styles in the prototype explorer GUI. (96638)
  • Fixed a crash when fast-replacing electric pole ghosts with non-electric-poles. (96652)
  • Fixed that robots building trains with equipment grids didn't work correctly. (96666)
  • Fixed that changes in mod settings textboxes weren't highlighted when hovering reset/back button. (96715)
  • Fixed that pressing Escape in mod settings with unconfirmed changes didn't open the confirmation dialog as in other settings.
  • Fixed crash when mod destroys currently opened locomotive and creates and opens new one right away. (viewtopic.php?f=30&t=96707)
  • Fixed mods gui for case when the mod title can't fit the space. (96687)
  • Fixed unloadable save related to underground belts in a weird state. (96685)
  • Fixed corner case of drawing wires between ghosts and non-ghost entities. (96728)
  • Fixed a crash when using upgrade planners through the Lua API. (96778)
  • Fixed wrong entity selection in multiplayer when using ghost cursor with rail. (96443)
  • Fixed accumulator charged status for some extreme cases. (96578)
Modding
  • Limited the name and title of the mod to 100 characters.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 1.1.27

Posted: Thu Mar 11, 2021 10:34 am
by Shadow_Man
Mod name/title length limit inspired by this? :lol:
https://mods.factorio.com/mod/Rohlinhea ... e-atnsasri

Re: Version 1.1.27

Posted: Thu Mar 11, 2021 11:04 am
by Anders142536
Shadow_Man wrote:
Thu Mar 11, 2021 10:34 am
Mod name/title length limit inspired by this? :lol:
https://mods.factorio.com/mod/Rohlinhea ... e-atnsasri
This mod title/info is a piece of art.

Re: Version 1.1.27

Posted: Thu Mar 11, 2021 11:58 am
by kovarex
It might be, but it is generally bad idea to not have limited the name & title. Also, the mod names are mentioned in the changes related to recipes/items/entities etc. and having one super long name in the list is plainly annoying.

Re: Version 1.1.27

Posted: Fri Mar 12, 2021 2:55 am
by ptx0
FactorioBot wrote:
Thu Mar 11, 2021 10:30 am
[*]Limited the name and title of the mod to 100 characters.
awww

Code: Select all

  "name": "Krastorio2_BeltMapColours",
  "version": "1.1.0",
  "title": "Krastorio2 and Space Exploration belts/splitters/undies map colour will match their implementation colour.",

Re: Version 1.1.27

Posted: Fri Mar 12, 2021 12:37 pm
by sakuro
Limited the name and title of the mod to 100 characters.
I believe this means characters, not bytes. So...

Re: Version 1.1.27

Posted: Fri Mar 12, 2021 1:25 pm
by eradicator
Shadow_Man wrote:
Thu Mar 11, 2021 10:34 am
Mod name/title length limit inspired by this? :lol:
https://mods.factorio.com/mod/Rohlinhea ... e-atnsasri
kovarex wrote:
Thu Mar 11, 2021 11:58 am
It might be,
If it was that sure sounds like a textbook example of "one person ruined it for everyone".

Re: Version 1.1.27

Posted: Fri Mar 12, 2021 6:23 pm
by ptx0
eradicator wrote:
Fri Mar 12, 2021 1:25 pm
If it was that sure sounds like a textbook example of "one person ruined it for everyone".
same thing for the person who reported others coming into their vanilla server and pasting Bob's inserters everywhere back in the day?

it's a bug, really. I didn't know exactly why there's a Name and a Title. just use the Name. either way, glad it's fixed.

Re: Version 1.1.27

Posted: Fri Mar 12, 2021 8:25 pm
by Bilka
Also added in this version:
1.1.27 stable wrote:Added mod dependency modifier "~", which marks the mod as required, but doesn't affect mod loading order, so these kind of dependencies can be circular.

Re: Version 1.1.27

Posted: Fri Mar 12, 2021 8:39 pm
by eradicator
Bilka wrote:
Fri Mar 12, 2021 8:25 pm
Also added in this version:
1.1.27 stable wrote:Added mod dependency modifier "~", which marks the mod as required, but doesn't affect mod loading order, so these kind of dependencies can be circular.
Nice! (Also hopefully that'll be in the changelog at least for the next version to make it easier to find ;).