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Version 2.0.9

Posted: Tue Oct 22, 2024 6:16 pm
by FactorioBot
Changes
  • Achievement logistic-network-embargo updated with different condition for base game and space age.
Bugfixes
  • Fixed a crash when viewing the production statistics GUI while switching surfaces. (116084)
  • Fixed unstable global grid position when re-assigning blueprint. (111005)
  • Fixed that individual segmented units parts were in the kill statistics.
  • Fixed a crash when opening the technology GUI focused on disabled technology. (116243)
  • Fixed migration of rails in blueprints in 1.1 version of blueprint library. (116106)
  • Fixed a crash when trying to use unsupported audio depth. (116218)
  • Fixed a crash when loading some blueprint library contents with mods changed. (116014)
  • Fixed a crash when clicking "upgrades" in the wave defense scenario. (116320)
  • Fixed Spidertrons receiving up to 8 times extra damage from explosives. (116246)
  • Fixed that unpowered inserters could grab items.
  • Fixed that some GUIs could be opened behind the technology GUI. (116252)
  • Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants.
  • Fixed it was not possible to open loader gui for input loader. (116297)
  • Fixed crash in mod manager in minimal mode when some text used space-age icon rich text tag.
  • Fixed that changing surfaces with ghost equipment would not correctly request robots to deliver the equipment. (116146)
  • Fixed build sound of huge ghost entities not being ghostly enough. (116219)
  • Fixed a crash when item entity marked to be deconstructed is cancel deconstructed while being over belt. (116374)
  • Fixed that the runtime server config GUI did not fit on some screen sizes. (116398)
  • Fixed GUI effects volume set to zero not being applied on start if background simulations were turned off. (116461)
  • Fixed a crash when setting cursor_ghost of a character not assigned to a player. (116484)
  • Fixed a crash when reading opened GUIs of a character not assigned to a player. (116516)
  • Fixed PvP Scenario unlocking all the trigger technologies. (116251)
  • Fixed a crash when changing the force of cargo landing pads.
  • Fixed tools items and ammo items could be refilled during cursor split interaction. (116420)
  • Fixed that it was not possible to mark legacy rails for deconstruction using deconstruction planner configured for straight-rail. (116386)
  • Fixed that the Fulgora starting island could have no breaks in the cliffs. (116574)
  • Fixed that deconstruction planner would treat entities with deconstruction alternative as being normal quality.
  • Fixed crash when running out of disk space when saving preview for a save file.
  • Fixed that passive provider and active provider logistic points could have sections added through the Lua API. (116137)
  • Fixed that space platform schedule changes didn't update last user of the space platform hub. (116560)
  • Fixed a crash when enabling snap-to-grid when a blueprint had no contents. (116321)
  • Fixed that filter inserter was visible in technology icon for fast inserters.
  • Fixed that a buffered rocket would briefly render lights south of the rocket silo. (116132)
  • Fixed commas and quality icons not allowed in save file names. (116236)
  • Fixed crashes when viewing alerts for entities that then die. (116481)
  • Fixed incorrect surface condition of a space platform hub. (116467)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

Re: Version 2.0.9

Posted: Tue Oct 22, 2024 6:57 pm
by Amarula
FactorioBot wrote: Tue Oct 22, 2024 6:16 pm [*]Fixed build sound of huge ghost entities not being ghostly enough. (116219)
It's the Great Pumpkin Charlie Brown!

Re: Version 2.0.9

Posted: Tue Oct 22, 2024 7:06 pm
by Merssedes
Is smart belt dragging toggle back?

Re: Version 2.0.9

Posted: Tue Oct 22, 2024 7:21 pm
by Dimava
Achievement logistic-network-embargo updated with different condition for base game and space age.
So what's new conditions?

edit: ppl on Reddit said Space Age's version now requires you to finish a research involving a planetary science pack. Meaning you have to fly to another planet and setup the research there without using the logistic network.

Re: Version 2.0.9

Posted: Tue Oct 22, 2024 8:36 pm
by Conventia
Is the win64-manual (zip) download supposed to be available? Thanks.

Re: Version 2.0.9

Posted: Tue Oct 22, 2024 8:45 pm
by vinzenz
Conventia wrote: Tue Oct 22, 2024 8:36 pm Is the win64-manual (zip) download supposed to be available? Thanks.
Not yet, it'll be fixed in a future release.

Re: Version 2.0.9

Posted: Tue Oct 22, 2024 10:50 pm
by gorbag
The tutorial and other prepackaged scenarios no longer seem to work. They get errors upon reaching victory conditions for a phase.

Re: Version 2.0.9

Posted: Tue Oct 22, 2024 11:25 pm
by Shuisman
Fixed that filter inserter was visible in technology icon for fast inserters.
The level of detail! nice! RIP filter inserter :cry:

Re: Version 2.0.9

Posted: Wed Oct 23, 2024 1:40 am
by valneq
Shuisman wrote: Tue Oct 22, 2024 11:25 pm
Fixed that filter inserter was visible in technology icon for fast inserters.
The level of detail! nice! RIP filter inserter :cry:
It was actually reported as a "bug" in the forums. It's really the community that demands this level of detail.

Re: Version 2.0.9

Posted: Wed Oct 23, 2024 2:41 am
by SuperTux88
FactorioBot wrote: Tue Oct 22, 2024 6:16 pm Changes
  • Achievement logistic-network-embargo updated with different condition for base game and space age.
Was it intentional, that the achievement also got undone after the update? I had the achievement since before 1.0 and it's still marked as "done" on steam. But ingame it's marked as broken now, because I already built logistic chests.

Re: Version 2.0.9

Posted: Wed Oct 23, 2024 5:22 am
by Durabys
SuperTux88 wrote: Wed Oct 23, 2024 2:41 am
FactorioBot wrote: Tue Oct 22, 2024 6:16 pm Changes
  • Achievement logistic-network-embargo updated with different condition for base game and space age.
Was it intentional, that the achievement also got undone after the update? I had the achievement since before 1.0 and it's still marked as "done" on steam. But ingame it's marked as broken now, because I already built logistic chests.
Ditto for me. It got undone for me too. I had it since 2017!

Re: Version 2.0.9

Posted: Wed Oct 23, 2024 1:52 pm
by Ogro
FactorioBot wrote: Tue Oct 22, 2024 6:16 pm [*]Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants.
Wow, did you feel that too? The poetic bewilderment of bug fixes list?

Re: Version 2.0.9

Posted: Wed Oct 23, 2024 5:31 pm
by jdmorrill2000
I just downloaded the automatic update. When Factorio opens, I now get a screen that says "Error Loading Mods." Anybody else have this issue? Any ideas on how to fix it?

Re: Version 2.0.9

Posted: Wed Oct 23, 2024 5:45 pm
by Loewchen
If you encounter issues with this version, look in Technical help and Bug reports and open a new topic if none exists.

Do not post about Technical help in here.

Re: Version 2.0.9

Posted: Wed Oct 23, 2024 5:49 pm
by TheFrizz
SuperTux88 wrote: Wed Oct 23, 2024 2:41 am
FactorioBot wrote: Tue Oct 22, 2024 6:16 pm Changes
  • Achievement logistic-network-embargo updated with different condition for base game and space age.
Was it intentional, that the achievement also got undone after the update? I had the achievement since before 1.0 and it's still marked as "done" on steam. But ingame it's marked as broken now, because I already built logistic chests.
I reset all my achievements for Space Age. I believe I got the achievement before the most recent update. Now after the update it is marked as not achieved anymore and should be still achievable (I have no offending chests yet) but no research seems to trigger it. Am I missing anything, is it a bug?

Re: Version 2.0.9

Posted: Thu Oct 24, 2024 12:27 am
by RainbowFire
FactorioBot wrote: Tue Oct 22, 2024 6:16 pm
[*]Fixed that the Fulgora starting island could have no breaks in the cliffs. (116574)
This made my first planet trip (in which I brought nothing) very strange. I saw that it was a vault, saw that the trigger tech required the vault, walked all the way around the island, and realized I was going to have to walk through the oceans during the day to find another... lol