Version 1.1.77
Posted: Fri Mar 03, 2023 3:44 pm
Graphics
- Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)
- Music no longer fades out on technology screen. (104760)
- Fixed 'on_string_translated' event having incorrect localised_string parameter for fallback groups.
- Fixed that LuaPlayer::cursor_stack_temporary returned false for pasted blueprints. (104354)
- Fixed size issues related to mod relative GUIs. (98151)
- Fixed that item request proxies could be created through script with a count of 0. (104886)
- Fixed that electric energy interface entities didn't use the render layer defined in the prototype for animations. (105000)
- Fixed a memory corruption issue when saving under linux with async saving enabled. (104600)
- Fixed ping shown for a server in the multiplayer games browser sometimes not updating correctly.
- Fixed the game would fail to load sprites with some mods when max texture size was set to 2048. (104853)
- Fixed centrifuge uranium glow effect flickering on and off on arm64 builds.
- Fixed a scripting error in tips and tricks simulations related to mod migrations. (104656)
- Fixed a crash when downgrading specific entities in multiplayer. (105005)
- Fixed that LuaItemStack::transfer_stack didn't work correctly for inventories that went over normal item stack limits. (105066)
- Fixed TransportLine consistency issue when changing force of a linked-belt. (105182)
- Fixed a crash related to custom map generation. (105215)
- Fixed a crash with SDL's X11_XInput2. (104267)
- Fixed programmable speaker playing incorrect sound in certain scenarios. (105255)
- Fixed that create_spidertron() didn't scale lights correctly. (101085)
- Fixed LuaFluidBox::get_prototype would try to return fluidbox prototypes ignoring layout of fluidboxes when part of crafting machine. (105338)
- Fixed inserter could start moving to the drop target while still being in the pickup mode. (104397)
- Fixed multiple personal roboports discharging. (105358)
- Fixed that LuaLogisticNetwork::insert() wouldn't insert all of the requested items in some cases. (103784)
- Added a command line flag (dump-data) to dump data-raw to the script output folder as json.
- Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder.
- Added a command line flag (dump-prototype-locale) to dump prototype locale to the script output folder.
- Sprites with size close to 2048px (or 4096px when high resolution is enabled) will have forced "no-atlas" priority. (99066)
- Added LoaderPrototype::energy_source and energy_per_item.
- Added support for "icon_horizontal_align" to sprite-button.
- Added "color-setting" prototype.
- Added LuaControl::get_max_inventory_index() read.
- Added LuaItemStack::entity_label and LuaItemStack::entity_color read.
- Added "unlocks-recipe" to technology prototype filters.
- ForceIdentification can now be specified by force index.
- Added script_raised_teleported.
- Added raise_teleported to LuaControl::teleport.
- Added 'use_rich_text' parameter to LuaRendering::draw_text() and getter/setter functions.
- Added 'has_item_inside' to LuaSurface::find_entities_filtered parameters. Will filter for entities that have the specified item inside them.
- LuaFluidBox::get_prototype may return an array of LuaFluidBoxPrototype if the entity uses compound fluidboxes. (105338)