Remove from roboports

Suggestions that have been added to the game.

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Schmendrick
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Remove from roboports

Post by Schmendrick »

At the moment (in vanilla), there is not often a reason to remove robots from the logistics network. However, in the future (or with mods) there could be situations (mainly regarding upgraded bots and/or repair packs) where a player would want to remove bots automatically, to clear the system of obsolete bots and/or make them available as ingredients.
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Gandalf
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Re: Remove from roboports

Post by Gandalf »

You can place inserters next to roboports to take bots out of the network.
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DaveMcW
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Re: Remove from roboports

Post by DaveMcW »

Gandalf wrote:You can place inserters next to roboports to take bots out of the network.
No you can't.

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Gandalf
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Re: Remove from roboports

Post by Gandalf »

DaveMcW wrote:
Gandalf wrote:You can place inserters next to roboports to take bots out of the network.
No you can't.
Dear me, you are right. That's weird, I was sure I had done that at some point.
Well you can use inserters to put bots into roboports, it seemed kinda natural that the opposite was true as well. Since it isn't I support this suggestions.
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SHiRKiT
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Re: Remove from roboports

Post by SHiRKiT »

I've suffered from this. My only solution was to cut down the energy from the whole base and rapidly remove the robots from roboports =]

StoneLegion
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Re: Remove from roboports

Post by StoneLegion »

Would love to see this happen. I'm really sick of vanilla repair kits and I really want to get construction bots using modded kits for example.

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Re: Remove from roboports

Post by kovarex »

Yes, we just forget to add the output interface, it is fixed for the next major release (0.12).

It will take a while (2 months probably) until 0.12 is out ...

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Cordylus
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Re: Remove from roboports

Post by Cordylus »

Removing from roboports only robots or additionaly also a repair packs?

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