[0.11.8] Train schedule gui bugs

This subforum contains all the issues which we already resolved.
Post Reply
Garm
Filter Inserter
Filter Inserter
Posts: 368
Joined: Mon Nov 18, 2013 9:46 pm
Contact:

[0.11.8] Train schedule gui bugs

Post by Garm »

Latest Factorio
English locale
Windows 7


1. Train schedule window position resets to default (middle of the screen) whenever player interacts with it.
- especially bad if player is trying to set up timer when window is moved.

2. If player switches from Train schedule to Locomotive view and back, train schedule window becomes stuck and is not longer able to be moved
- switching further does not fix the issue, while Locomotive window moves, train schedule doesn't
- closing it and reopening it will allow it to move until player switches back and forth again

Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [0.11.8] Train schedule gui bugs

Post by Choumiko »

Wait, what? I didn't even know you could move windows around.. (for the sake of appearing mature, just imagine dozens of "!" and "1" :lol:)

To contribute something productive: Reproduced on same settings as OP (Win7 64), normal window, maximized window as well as fullscreen.
Edit: Point 1 from OP also applies to assembling machine 1 when moving it and then clicking an the icon to select a recipe
With the roboport ui you can move it, put robots inside and it stays in position

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.11.8] Train schedule gui bugs

Post by kovarex »

Thanks for the notice.

I fixed both and also fixed the movement (10 px) up and down of the switch button.

Post Reply

Return to “Resolved Problems and Bugs”