Friday Facts #63 - The endless struggle
Friday Facts #63 - The endless struggle
The report from our struggle is here: https://www.factorio.com/blog/post/fff-63
Re: Friday Facts #63 The endless struggle
Happy Birthday. Didn't read the whole, but that has to be said.
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Okay, now I did read it.
Would it be possible to get the car image in higher quality? Maybe for Furnace Attendant?
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Okay, now I did read it.
Would it be possible to get the car image in higher quality? Maybe for Furnace Attendant?
Re: Friday Facts #63 The endless struggle
Happy Birthday and that car is looking awesome
I want it!
I want it!
Re: Friday Facts #63 The endless struggle
just to post it again, can we pleeeeeaaase have this kind of graphics quality (high resolution!) in the game?
i mean, the 8bit-oldschool style is nice and all, but i would really appreciate a crisp graphics renderer. cheers and happy birthday
i mean, the 8bit-oldschool style is nice and all, but i would really appreciate a crisp graphics renderer. cheers and happy birthday
Re: Friday Facts #63 The endless struggle
I'd ride up on a McD's in that.
Re: Friday Facts #63 The endless struggle
happy birthday, Kovarex. I hope you brought a case of beer with you to India, so you can celebrate it properly.
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Re: Friday Facts #63 The endless struggle
Happy birthday kovarex (I am 20 years ahaed of you and havent created such an excellent game )
btw, could I use your car Image as a thumbnail for my let's plays? It is awsome! (and is there a possibility to get it in 720p?)
btw, could I use your car Image as a thumbnail for my let's plays? It is awsome! (and is there a possibility to get it in 720p?)
Re: Friday Facts #63 The endless struggle
Happy birthday Kovarex !
Isn't it a bit frustrating to realize that is not easier than 18 years ago to handle these problems ?
Isn't it a bit frustrating to realize that is not easier than 18 years ago to handle these problems ?
You really want them to code everything, again, from scratch ? That is mean.tecxx wrote:just to post it again, can we pleeeeeaaase have this kind of graphics quality (high resolution!) in the game?
i mean, the 8bit-oldschool style is nice and all, but i would really appreciate a crisp graphics renderer. cheers and happy birthday
Re: Friday Facts #63 The endless struggle
slpwnd is the one in india, not kovarex.
Re: Friday Facts #63 The endless struggle
Happy Birthday Kovarex! That car render looks fantastic!
Re: Friday Facts #63 The endless struggle
Happy Birthday! I always appreciate such FFFs. To read about your problems is really exciting as I'm a developer myself! =)
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Re: Friday Facts #63 The endless struggle
I really hope all this trouble, time and money invested in multiplayer will pay of in the future. The development with new mechanic and content in the last year slowed down a lot because of multi. Hope it will be worth it so we can get more game content in the future. Ehh i can only dream what could have all be implemented in the game for this time if there was no need to work on multiplayer.
Re: Friday Facts #63 The endless struggle
Všechno nejlepší k narozeninám, Kovarex! (Kovarexi? I've never been good at mixing Czech and English >.>) Factorio is a genre-defining game, much like a mini-Minecraft in a way. That's definitely an achievement to be proud of!
The new car render and the defense turret are looking cool! Can we get sprite masks for it, though, the ones that biters have? The blue colour is looking nice on the car, while the tank is rather... boring in the steel gray. If we could get the blue back or even more colours through mods, that would be wonderful!
The new car render and the defense turret are looking cool! Can we get sprite masks for it, though, the ones that biters have? The blue colour is looking nice on the car, while the tank is rather... boring in the steel gray. If we could get the blue back or even more colours through mods, that would be wonderful!
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Re: Friday Facts #63 The endless struggle
On that topic, I love the player masks, I wanted to show my mother the game (she's an industrial engineer) and she couldn't tell player 2 from 3 (her and my brother) so I changed their masks to purple and blue, she loved her new suit
Re: Friday Facts #63 The endless struggle
Doing it it properly is not easier than 18 years agoPouf wrote:Isn't it a bit frustrating to realize that is not easier than 18 years ago to handle these problems ?
Frustrating is, that the power and speeds of current technology
allowed some coders to use the force instead of doing it right.
Re: Friday Facts #63 The endless struggle
Happy birthday Kovarex!
Keep it up!
It's very important to love what you are doing.
Keep it up!
It's very important to love what you are doing.
Re: Friday Facts #63 The endless struggle
Oh what a coincidence, I celebrated yesterday too. Not exactly birthday, but it was a huge life milestone as well.
Tak aj takto oneskorene, všetko najlepšie!
Tak aj takto oneskorene, všetko najlepšie!
Re: Friday Facts #63 The endless struggle
Sad but true.MF- wrote:Frustrating is, that the power and speeds of current technology
allowed some coders to use the force instead of doing it right.
Re: Friday Facts #63 The endless struggle
Reading the two articles you linked about how those two games (and Factorio) do multiplayer made me thing. Is there any reason you didn't go for a client+server model? As a developer who has never worked on a (proper or multiplayer) game before that sounds much more stable and straight forward, but I'm probably missing some obvious terrible problems. It would be nice reading about that decision in some future (or past?) Friday Facts post.
Re: Friday Facts #63 The endless struggle
Have fun sending a few thousand items on belts every second to every person. Also that would double the latency (user -> server -> user instead of user -> user). (Hint: That's not reasonably practicable.)