[0.12.4][Oxyd] MP crash?

This subforum contains all the issues which we already resolved.
Post Reply
GopherAtl
Fast Inserter
Fast Inserter
Posts: 177
Joined: Sat Jan 31, 2015 7:54 pm
Contact:

[0.12.4][Oxyd] MP crash?

Post by GopherAtl »

We managed to crash a mp server putzing about.

Not positive what part of this caused the crash, so I'll just describe the whole series of events...

Was a headless server that had been up for a while with minimal activity.

I created a surface called "tardis-space" with default configs but sized 32 by 32.

Me and the other player on teleported there.

I replaced all the tiles with concrete, building a table in loops and calling set_tiles once.

I looped over and destroyed all entities, including, accidentally, ourselves, from the entire 32x32 area.

I created two new characters, and we bound to them.

I changed my force to "player" (the new characters were originally, for some reason, enemy, at least mine was)

We .insert'ed ourselves guns and ammo.

The other player shot me.

When I died, all clients crashed, including, apparently, the headless server.

Log file attached.
Attachments
factorio-previous.log
(16.56 KiB) Downloaded 195 times
My Mods:
Nixie Tubes - numeric displays for your circuit networks!
Logistic Combinators - use logistics values in circuit logic! -
Autowire - automate red/green wire connections

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [0.12.4][Oxyd] MP crash?

Post by Oxyd »

Fixed in 0.12.5.

Post Reply

Return to “Resolved Problems and Bugs”